m64

projects

Unusual systems at the intersection of low-level engineering and creative computing — mostly in Zig, mostly open source. A terminal graphics engine and the demo that ran on it at Assembly, a true-color video player, a Commodore 64 emulation stack, a tracker, a theory lab and a wiki for chip music, and a terminal game. From a 1982 sound chip up to neon at 60fps in a text terminal.

engine & graphics

movy — the engine — and the terminal-graphics work built on top of it.

chip music

The Commodore 64, brought to Zig — emulate the CPU, then the sound chip, then play real C64 music. And then the rest of making it: a tracker, a theory lab that speaks tracker, and a wiki on how chip music is done.

games

Neon games that run in a text terminal — built on movy.