projects
Unusual systems at the intersection of low-level engineering and creative computing — mostly in Zig, mostly open source. A terminal graphics engine and the demo that ran on it at Assembly, a true-color video player, a Commodore 64 emulation stack, a tracker, a theory lab and a wiki for chip music, and a terminal game. From a 1982 sound chip up to neon at 60fps in a text terminal.
engine & graphics
movy — the engine — and the terminal-graphics work built on top of it.
chip music
The Commodore 64, brought to Zig — emulate the CPU, then the sound chip, then play real C64 music. And then the rest of making it: a tracker, a theory lab that speaks tracker, and a wiki on how chip music is done.
.sid music, render to WAV,
and mix up to 256 live WAV effects into playback for game audio. Built on reSID + zig64..it
side from ITTECH.TXT, the SID-Wizard side reimplemented from Hermit's 6502 player and verified register-for-register
through reSID; up to four SID chips as pattern columns. Repo's private for now — hear it in the web player.0 3 7 the right chord on every note of the scale? No. A one-file Web Audio app that teaches
scales, chords and melody in the only unit a tracker needs — and pastes straight into OpenMPT, Schism or DUET.games
Neon games that run in a text terminal — built on movy.