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Techniques 36
  • Channel interleaving (one channel, two jobs)
  • Chip samples — tiny looped waveforms
  • Chord arpeggio (the 0 3 7 trick)
  • Detune
  • Fake echo / delay
  • Filter programming on the SID
  • Ghost channel (two notes in one wave)
  • Hard restart
  • Instrument design beats note count
  • Instrument envelopes (volume, panning, pitch)
  • Lead articulation (velocity, legato, late vibrato, drop-off)
  • Levels and headroom
  • MIDI output from trackers (Impulse Tracker macros)
  • Multisampling and drum-kit instruments
  • Multispeed (framespeed)
  • New Note Actions (NNA)
  • Octave bass
  • OPL / AdLib FM instruments in trackers
  • Pitch slides and tone portamento
  • Pulse width modulation (PWM)
  • Randomization and probability (MayBe, RandomiZe)
  • Recording samples (sources, cabling, sound cards, rates)
  • Retrigger and resync
  • Reverb and compression (offline, in the sample editor)
  • Ring modulation and oscillator sync
  • ROM retuning — patching a tracker's pitch table
  • Sample looping (perfect loops, sustain loops, long loops)
  • Sample offset tricks
  • Shuffle, swing and FunkTempo
  • Sidechain pump
  • Song initialisation and looping
  • Sound effects and game audio
  • Stereo panning
  • Vibrato and delayed vibrato
  • Volume slides, fades and effect memory
  • Wavetable programming (waveform / arp tables)
Concepts 27
  • ADSR envelope
  • Alternative tunings — chip music outside 12-TET
  • Arrangement — think in 4s and 8s
  • Chiptune — what the word means
  • Chord inversions and voice leading
  • Chord progressions
  • Commercial tracking — selling and producing tracked music
  • Compos — music competitions in the tracker scene
  • Diatonic chords — why it is not always 0 3 7
  • Effect command crosswalk (MOD / XM ↔ S3M / IT)
  • Harmonic series and overtones
  • Instrument tables (wave / pulse / filter)
  • Live tracking — performing with a tracker
  • Orderlist (sequence)
  • Player identification (pattern searching)
  • Realism in tracked music
  • Rhythm and groove in 16 rows
  • Sample ripping
  • Scales and modes — your palette of notes
  • Semitones — the only unit you need
  • Serial composition — rows, retrograde, inversion
  • SID player routine, rastertime and player types
  • Synchronisation with other gear
  • The PC tracker scene 1995–98, as it saw itself
  • Tracker
  • Tracking workflow — advice from the scene
  • Writing melodies that work
Tools 50
  • 0 3 7 lab
  • ACID 64
  • Asterion Sid Tracker
  • Catweasel Mk4
  • CheeseCutter
  • CyberTracker
  • David Whittaker's player (the Panther driver)
  • defMON
  • DigiOrganizer
  • DMC
  • DUET
  • FastTracker 2
  • Furnace
  • Future Composer (C64)
  • GoatTracker
  • HardSID
  • Impulse Tracker
  • Iseq (Steve Judd's C64 music editor, 2002)
  • JCH editor & NewPlayer
  • JITT64 (Java Ice Team Tracker)
  • Johannes Bjerregaard's player
  • libLSDj
  • LSDj (Little Sound Dj)
  • LSDj Wave Cruncher
  • LSDPatch (LSDPatcher)
  • Martin Galway's player (the Ocean "macro-language" driver)
  • Matt Gray's player (Driller / Dominator engine)
  • MUSICFILE — the Maniacs of Noise driver
  • Nanoloop
  • Ninjatracker
  • Odin Tracker
  • OpenMPT
  • Paul Hughes's Ocean music driver (Jonathan Dunn's player)
  • ProTracker
  • reSID
  • Rob Hubbard's driver (the Monty on the Run player)
  • Rockmonitor
  • Schism Tracker
  • Scream Tracker 3
  • SID Factory II
  • SID-Wizard
  • sid-wizard-vessel
  • siddump
  • SIDId
  • SIDPLAY
  • Soundmonitor
  • SwinSID
  • TFMX
  • Turbo Assembler (C64)
  • VICE
Chips 2
  • Game Boy sound hardware (APU)
  • SID (MOS 6581 / 8580)
Platforms 3
  • Commodore 64
  • Game Boy
  • Gravis UltraSound (GUS)
Formats 6
  • IT module format (.it)
  • MOD module format (.mod)
  • S3M module format (.s3m)
  • SID file format (.sid)
  • SID-Wizard module format (.swm family)
  • XM module format (.xm)
People 135
  • 4mat
  • 4ntler
  • Abrasive
  • Acidfrog (Cam Goodman)
  • Agemixer
  • Aleksi Eeben
  • AmusiC (Sotiris Varotsis)
  • Andreas Varga
  • Asger Alstrup
  • Atlantic (Barry Freeman)
  • Balrog (Samuel Cote)
  • Basehead (Dan Grandpre)
  • Beaner (Sean Cummins)
  • Behemoth (David Menkes)
  • Ben Daglish
  • Big Jim (James Storer)
  • Blackwolf (Bobby Tamburrino)
  • Blaze Runner (Christian Desnoyers)
  • Bob Yannes
  • bryface
  • Catspaw (Brandon Bannerman)
  • Charles Deenen
  • Chordian (Jens-Christian Huus / JCH)
  • Chris Abbott
  • Chris Hülsbeck
  • Claim
  • Clef (Phil Sweeney)
  • Cosmic (Matthias Ksoll)
  • Daedalus (Brian Bennetts)
  • Dag Lem
  • David Whittaker
  • Defense Mechanism
  • DennisC (Dennis Courtney)
  • Deus Ex (Chill Productions)
  • Dustbin (Stefano Palmonari)
  • Ender (Andrew Burke)
  • fisherman (Matt Overington)
  • Frantic
  • Fred (Ink)
  • Fred Gray
  • Freedom (SID composer)
  • Ganja Man (Sam Bashton)
  • Goto80
  • Greg Heo
  • Hermit (Mihaly Horvath)
  • Hypnogram
  • Infu
  • Injekted (Brandon Balliett)
  • Island of Reil (Jesse Rothenberg)
  • Jan Harries (Rambones)
  • Jase (Jason Chong)
  • Jeffrey Lim (Pulse)
  • Jeroen Kimmel (Red)
  • Jeroen Tel
  • Johan Kotlinski
  • Johannes Bjerregaard
  • Jonathan Dunn
  • Jugi (Jukka Kaartinen)
  • Kal Zakath (John Townsend)
  • Khyron (Paul Schultz)
  • Lars "ZAP" Hamre
  • Lasse Öörni (Cadaver)
  • Laxity (Thomas E. Petersen)
  • Leinad (Daniel Falk)
  • Leviathan
  • Liam the Lemming (Liam Hesse)
  • Linus Walleij
  • little-scale
  • Loki (Charles Odom)
  • Lord Pegasus (Zack Smith)
  • Luca Carrafiello (Luca/FIRE)
  • Luv Kohli
  • Maelcum
  • Marcel Donné
  • Martin Galway
  • Martin Walker
  • Master of Darkness (Todd Andlar)
  • Matt Gray
  • Mellow-D (Jaakko Manninen)
  • Mental Floss (Andrew McCallum)
  • Mesonyx (Jon Dal Kristbjornsson)
  • Mick Rippon
  • Mikmak (Jean-Paul Mikkers)
  • Mosaic (Renaissance)
  • Nata (Stephan Parth)
  • Necros (Andy Sega)
  • Nemesis (Andrew Wise)
  • nitro2k01
  • Olivier Lapicque
  • Paganus
  • Pain Perdu
  • Pariah (Edwin de la Vega)
  • Perisoft (David Wiernicki)
  • Peter "Crayon" Hanning
  • Phoenix (Andrew Voss)
  • Pinion (Ryan Hunt)
  • Popcorn (Chris Campbell)
  • Populus (Nicolas Roberge)
  • Psibelius (Gene Wie)
  • Purple Motion
  • Quantam Porcupine (Joshua Shagam)
  • Quarex (Drew Hunt)
  • Rage (Harri Blom)
  • Reyn Ouwehand
  • Richard Bayliss
  • Rob Hubbard
  • roboctopus
  • Ryan Cramer
  • Ryan Sprott (Grey)
  • Sabrepulse
  • Sami Tammilehto (Psi)
  • Saxy (Courtney Risch)
  • Scarzix (Carsten Berggreen)
  • Scirocco (Ian Lyman)
  • shawnm (Shawn, NOISE)
  • Skaven
  • Smeghead (David Oranchak)
  • Stalker (Ariel Gross)
  • Stefano Tognon (ice00)
  • Stephan Schmid (Steppe)
  • Storlek
  • Subhuman (Seth Miller)
  • The Zapper (Marc Girard, Force Ten)
  • TheHacker (Krisjanis Gale)
  • Tim Follin
  • Trixter (Jim Leonard)
  • TSM (Carmine Migliaccio)
  • Tyler Barnes
  • U4IA / F8 (James Young)
  • VadimVS (Vadim Shustov)
  • Vegas (T.J. Lerner)
  • Vicious (VSL)
  • WitchMaster (Mikael Norrgård)
  • Zalt (Tobias Garder)
  • Zinc (Justin Ray)
Groups 22
  • Aim Higher
  • Codemasters
  • Compunet
  • Defiance
  • Epinicion
  • Esper Division
  • Five Musicians (FM)
  • Future Crew
  • Hewson Consultants
  • Hornet
  • Kosmic (KFMF)
  • LoK
  • Maniacs of Noise
  • NOISE (New Objectives In Sound Exploration)
  • Probe Software
  • Rainbow Arts
  • Renaissance
  • Scoop Designs
  • System 3
  • The Modsquad
  • Triton (Fredrik Huss and Magnus Högdahl)
  • Ultrabeat
Events 2
  • 20 Minute Chip Compo (20mc)
  • Tiny Sid Compo
Publications 11
  • 64'er (magazine)
  • ChipMusic.org
  • Commodore 64 Programmer's Reference Guide
  • Commodore Zone
  • HVMEC — High Voltage Music Engines Collection
  • HVSC — High Voltage SID Collection
  • Intense Tech with Defense Mech
  • Pan Docs
  • SIDin (e-zine)
  • The SID Homepage (sidmusic.org)
  • TraxWeekly
Songs 17
  • Arkanoid (Martin Galway, 1986 Imagine)
  • Commando (C64, 1985)
  • Cybernoid (Jeroen Tel, 1988)
  • Cybernoid II (Jeroen Tel, 1988)
  • Dig Dug (C64, Datasoft 1984) — the music routine
  • Dominator (Matt Gray, 1989)
  • Driller (Matt Gray, 1987)
  • Hawkeye (Jeroen Tel, 1988)
  • Helikopter Jagd (C64, 1986)
  • Hunter's Moon (Thalamus, 1987)
  • Last Ninja 2 (Matt Gray, 1988)
  • Modules (Ivan Del Duca, 1988)
  • Monty on the Run (C64, 1985)
  • Sanxion (C64, 1986)
  • Shades (Chris Hülsbeck, 1986)
  • The Great Giana Sisters (C64, 1987/88)
  • The Grey Note (Necros)
Summaries 363
  • 0 3 7 lab — techniques & theory (summary)
  • 64'er 10/1986 — Musik wie noch nie: the Soundmonitor article and manual
  • 64'er 2/88 — Von der Spielidee ins Regal (Rainbow Arts, with Hülsbeck)
  • Arcade Attack — Matt Gray (VGM Maestro) interview (2020/2021)
  • Asger Alstrup — Examination of SID triangle waveform / noise waveform (The SID Homepage, 1995)
  • Brief introduction to Super Commands (FTC)
  • C64 Programmer's Reference Guide, ch. 4 — Programming Sound and Music on Your Commodore 64 (1982)
  • C64.COM interview #36: Matt Gray (2014)
  • C64.COM interview #8 — Charles Deenen (2010)
  • C=Lehti 4/89 — SIDin hollantilaiset valjastajat (Maniacs of Noise)
  • Charles Deenen interviews: Domination #11 (1998) and Designing Sound (2010)
  • Charts and Tables for SID-Wizard 1.6 (document version 1.0, 2014)
  • CheeseCutter — the repo, the man pages, and the release paper trail (2011–2026)
  • chipmusic.org — Advanced LSDj Tutorial: The Ghost Channel (2013)
  • chipmusic.org — C64 Music for Dummies (ant1's SID-Wizard 1.0 tutorial, 2012)
  • chipmusic.org — CheeseCutter video tutorial thread (2014)
  • chipmusic.org — LSDJ Advanced Tricks thread (2012)
  • chipmusic.org — LSDJ Chord Cheat Sheet / Advice on Learning Tables threads (2015)
  • chipmusic.org — LSDJ FAQ thread (2010–2011)
  • chipmusic.org — LSDJ kit creation and kit volume threads (2013)
  • chipmusic.org — LSDJ live performance thread (2010)
  • chipmusic.org — lsdj wav channel release? (2013)
  • chipmusic.org — Noise snare / Complete Drum Kit on Noise Channel threads (2014)
  • chipmusic.org — sid music hints'n'tips (2013)
  • chipmusic.org — speech synthesis thread (2012)
  • chipmusic.org — the defMON megathread (2014–2026)
  • chipmusic.org — two Johan Kotlinski interviews (2012, 2014)
  • chipmusic.org — Wav Instrument Tutorials for LSDJ (2014)
  • chipmusic.org — What are the typical C64/SID sounds/instruments? (2015)
  • Chordian — SID Musicians (JCH's verdicts on the game composers, 2018)
  • commodore-64.eu — The C64 SID Chip (6581 vs 8580 overview)
  • Composing in SID Factory II, Part 4 — Instruments (Chordian)
  • Creating Chiptunes with SID-Wizard, Second Edition (summary)
  • CSDb forum: Huelsbeck TFMX? (2006)
  • CSDb release pages: Soundmonitor V1.0 (1986) and Shades (1986)
  • Cybernoid I / Cybernoid II 'behind the notes' videos (2014) and the Lemon64 thread
  • Defense Mechanism — LSDj Learning Lab shorts: Limit and Vshift, Long Filter Sweeps, Self-Resonating Bass (videos, 2020)
  • Defense Mechanism — LSDj Learning Lab: Overtones / Ghost Channel with Allpass Filter (video, 2020)
  • Defense Mechanism — LSDj Noise Channel Tutorial (v9.2.L) (video, 2022)
  • Defense Mechanism — LSDJ Wave Channel Tutorial..? (More of a ramble) (video, 2020)
  • Defense Mechanism — Making every LSDJ kick I can think of (video, 2024)
  • defMON wiki — DIN/MIDI/LSDj/Nanoloop sync, stereo SID, manual BPM tables
  • defMON wiki — features, interface overview, seqED key map
  • defMON wiki — release history 2008–2020, creations, links
  • defMON wiki — using a defMON tune in your own program
  • defMONing 101: A defMON Operator Field Guide (iLKke, 2013)
  • defMONing 102: extended field guide (iLKke et al.)
  • Domination #1 — Interview with Jeroen Tel (Jazzcat, 1994)
  • DUET docs: DUST and DUSK, the two synths (summary)
  • DUET docs: instruments, the mixer and the bounce (summary)
  • DUET docs: libduet, the engine as a library (summary)
  • DUET docs: sessions, formats and round-trips (summary)
  • DUET docs: the grid and the two sides (summary)
  • DUET docs: the system clipboard and its text format (summary)
  • DUET README (summary)
  • DUET research: SID-Wizard 1.97 formats and player (summary)
  • DUET research: SID-Wizard player.asm deep dive (summary)
  • electro·pizza — defMON, VICE, and the Pocket CHIP (2019)
  • FastTracker v2.08 Manual (Urban Jonsson, 1996)
  • Furnace tracker — C64 (SID) system and instrument documentation
  • Game Audio Network Guild — Interview with Chris Huelsbeck (2011)
  • GamesArt interview — Jeroen Tel (2015)
  • Getting started with LSDj with Infu (course)
  • GitHub realdmx/c64_6581_sid_players — Cybernoid II in Deenen's MUSICFILE, the MoN SFX player, the Driller listing
  • GoatTracker v2.72 readme (summary)
  • goto80.com — defMON posts and the Improv page
  • Hackaday.io — RetroChallenge 2019: Gameboy Audiohacks (channelhacking, splitting pulse waves)
  • Happy Computer 3/87 — Der Soundprofessor (Hülsbeck at work)
  • Hugi #38 — Up Close & Personal: Jeroen Tel of Maniacs of Noise (2014)
  • HVSC — SID file format description (PSID v1–v4, RSID)
  • Impulse Tracker HINTS.TXT — Hints for Composers (summary)
  • Impulse Tracker ITTECH.TXT — technical reference (summary)
  • Impulse Tracker User's Manual — IT.TXT (summary)
  • IMR interview — Chris Hülsbeck (1996)
  • IMR interview — Jeroen Tel (1996)
  • Intense Tech #01 — LSDj Wave Synth Deep Dive, Part 1 (Defense Mechanism)
  • Intense Tech #02 — LSDj Wave Synth Deep Dive, Part 2 (Defense Mechanism)
  • Intense Tech #03 — Don't Sleep on Z (Defense Mechanism, after Hypnogram)
  • Intense Tech #04 — Manage your LSDj save files with libLSDj (Defense Mechanism)
  • Intense Tech #05 — LSDj Wave Cruncher Instrument Library (Defense Mechanism)
  • Intense Tech #06 — Groovy Groove and Tick Tricks, Part 1 (Defense Mechanism)
  • Intense Tech #07 — Groovy Groove and Tick Tricks, Part 2 (Defense Mechanism)
  • Intense Tech #08 — DOTCNT's LSDj Wave Cruncher (Defense Mechanism)
  • Intense Tech #09 — Let's Table This Discussion! (Defense Mechanism)
  • Intense Tech #10 — Get your Kicks with Version 6, Part 1 (Defense Mechanism)
  • Intense Tech #11 — Kicks Part 2: Kick Heaven in Version 7 (Defense Mechanism)
  • Intense Tech #12 — Scoping Out New Features (Defense Mechanism)
  • Intense Tech #13 — Interview with LSDj Developer Johan Kotlinski (Defense Mechanism)
  • Intense Tech #14 — Let's Appreciate Version 8 (Defense Mechanism)
  • Intense Tech #15 — Let's Mix It Up (and Down) (Defense Mechanism)
  • Intense Tech #16 — So You Want a Cartridge Family? (Defense Mechanism)
  • Intense Tech #17 — The Joys of Noise (Defense Mechanism)
  • Intense Tech #18 — ADSR Makes Life Easier! (Defense Mechanism)
  • Intense Tech #19 — New Noise and 9.1.0 News (Defense Mechanism)
  • Intense Tech #20 — Customize LSDj From Scratch with LSDPatch (Defense Mechanism)
  • Intense Tech #21 — What's New in LSDj v9.2 (Defense Mechanism)
  • Lemon64 threads: SID and ADSR re-triggering? (2008) / Hard restart – what's the story? (2015)
  • Lemon64: How does one learn SID sound design these days? (2020)
  • Lemon64: SID-Wizard instrument recommendations? (2021)
  • Little Sound Dj v9.2.6 Operating Manual (summary)
  • little-scale — $1 Nanoloop MIDI Sync (2009)
  • little-scale — Abrasive on LSDJ Microtuning (2009)
  • little-scale — All 4-bit Waveforms That Have 32 Samples (2009)
  • little-scale — extracting samples from Game Boy and GBA ROMs (2010, 2012)
  • little-scale — How to: Prepare Samples and Create LSDJ Kits (2008)
  • little-scale — Let's Tune the Game Boy Like a Japanese Koto (2009)
  • little-scale — LSDJ Tuning Tables (2009)
  • little-scale — Microtonal Chipmusic Compilation, call for tracks (2009)
  • little-scale — Nanoloop Tuned to 18-TET, Hacked ROM (2009)
  • little-scale — Overclocked Game Boy (2008)
  • little-scale — Sync Options for Game Boy Music (2008)
  • little-scale — Syncing something *to* LSDJ, and the un-sync piece (2006–2008)
  • little-scale — the Arduino Game Boy sync boxes: syncThing, Sync Tank and the AU$15 build (2008)
  • little-scale — the chip sample packs (2008–2012)
  • little-scale — the LSDJ kit releases, and the stock kits extracted (2008–2014)
  • little-scale — Underclocking a Game Boy, and retuning it afterwards (2009)
  • little-scale — USB MIDI Game Boy Sync for $16, and DIN sync 24 (2011)
  • Matt Gray's Dominator subtune 6 source (PLAYER V4.2, 1987) and the Reformation driver competition
  • MOS 6581 Sound Interface Device (SID) datasheet — the text behind Appendix O
  • My Computer Chronicles — Jens-Christian Huus / JCH (2017)
  • Newman — Driving the SID chip: Assembly Language, Composition, and Sound Design for the C64 (2017)
  • Old C64/PC Player/Editor Notes — Chordian (2017)
  • OpenMPT manual — About OpenMPT
  • OpenMPT manual — Compatible Playback
  • OpenMPT manual — Effect Reference
  • OpenMPT manual — Instruments
  • OpenMPT manual — Module formats
  • OpenMPT manual — Samples
  • OpenMPT manual — Song Properties (and Tempo Swing)
  • OpenMPT manual — Zxx Macros
  • Pain Perdu — Hidden LSDJ Tricks EP1: Instrument Retriggering (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP2: In-depth WAV channel walkthrough (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP3: \"Isometric\" save-file walkthrough (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP4: Sidechaining (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP5: Shortcuts and Workflow (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP6: Fantastic Grooves and How to Use Them (video, 2016)
  • Pan Docs — Audio Details
  • Pan Docs — Audio Overview
  • Pan Docs — Audio Registers
  • ProTracker 2.3A ReadMe, 2.0A effect and format docs, version table
  • ProTracker 2.3d help file (edited by echolevel)
  • realdmx: Charles Deenen's two test tunes — an undated MUSICFILE build and the 'Scoop designs' Maniacs of Noise player
  • realdmx: Johannes Bjerregaard's own player — the James Bond 3 demo (a Maniacs of Noise commission) and Myth
  • realdmx: Jonathan Dunn's Daley Thompson '88 and Ocean Loader 5 in Paul Hughes's Ocean music driver
  • realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418
  • realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87
  • realdmx: Reyn Ouwehand's Armada (MUSICFILE, 'Special version for Reyn Ouwehand', 1989) and Dutch Breeze (the 1990 MoN player)
  • realdmx: Rob Hubbard's driver — McSweeney's Monty on the Run disassembly and the Commando title
  • realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver
  • realdmx: two scene players with their own sources — Francois Prijt's Audial Arts 'zong player' v1/v2 (1991) and Adam Bulka's FAME 'Sound Routine f 4.1.0' (1988)
  • Remix64 — An Interview with Anders Carlsson aka GOTO80 (Neil Carr, 2002)
  • Remix64 — An Interview with Chris Huelsbeck (2001)
  • Remix64 — An Interview with Martin Galway (Neil Carr, 2001)
  • Remix64 — Last Ninja 2 vs Ninja Remix: what's the deal? (Chris Abbott)
  • Retro Gamesmaster — Matt Gray Interview (Peter Ward)
  • Retrogaming Planet / EmuWiki — Interview with Chris Huelsbeck (2011)
  • roboctopus — LSDJ & You: Collapse of the Waveform (2014)
  • roboctopus — LSDJ & You: Echo Chamber (2014)
  • roboctopus — PWM, I Choose You! (2014)
  • roboctopus — The Kinda Sorta Supersaw-lite; or, a Beefy Saw Bass (2013)
  • RVG Interviews: Matt Gray (2016)
  • Sabrepulse — Getting started with LSDJ tutorial (mirror at Adventure Kid)
  • Schism Tracker wiki and README
  • Scream Tracker 3.2 User's Manual (ST3.DOC)
  • Scream Tracker 3.20 File Formats And Mixing Info (TECH.DOC)
  • SID-Wizard 1.8 User Manual (summary)
  • sid-wizard-vessel README — MIDI sync IN and live-act features for SID-Wizard
  • SIDId (cadaver/sidid): the player-signature list and its notes
  • SIDin #1 — Iseq music composition program: the comp.sys.cbm threads and Steve Judd's Commando cover (2002)
  • SIDin #1 — Luca Carrafiello (Luca/FIRE) interview (Stefano Tognon, 2002)
  • SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002)
  • SIDin #10 — Goattracker 2: a cover in the table-based GT2 (Stefano Tognon, 2006)
  • SIDin #10 — Richard Bayliss interview (Stefano Tognon, 2006)
  • SIDin #10 — Tiny Sid 2, part 1: XL5, Mini Digi Drum, RM, Miniature Rhapsody (Stefano Tognon, 2006)
  • SIDin #11 — Laxity interview (Stefano Tognon, 2007)
  • SIDin #11 — SID Factory vs Ninjatracker (Stefano Tognon, 2007)
  • SIDin #11 — Tiny Sid 2, part 2: BLOCK ACID DUB and Resolution (Stefano Tognon, 2007)
  • SIDin #12 — Mihály Horváth (Hermit) interview (Stefano Tognon, 2008)
  • SIDin #12 — Ripping Trivia Arcade (Stefano Tognon, 2008)
  • SIDin #12 — Tiny Sid 2, part 3: Plaster (512 b) and Back To Basics (256 b) (Stefano Tognon, 2008)
  • SIDin #13 — Inside JITT64: the player routine (Stefano Tognon, 2010)
  • SIDin #13 — JITT64 Tracker: Tognon's Java Ice Team Tracker from the user's side (2010)
  • SIDin #13 — TSM & Freedom interview (Stefano Tognon, 2010)
  • SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015)
  • SIDin #14 — Inside Matt Gray's Dominator player (Tognon's commented PLAYER V4.2 and the musician's guide to composing in it, 2015)
  • SIDin #14 — Scarzix interview (Carsten Berggreen: JCH's editor, CombatZone, the return with CheeseCutter, 2015)
  • SIDin #15 — Inside Matt Gray's Serpent Demo player (the 4-bit sample voice, reverse-engineered, 2015)
  • SIDin #15 — Matt Gray interview (technical questions during Reformation, 2015)
  • SIDin #1–15 — Editorials and News digest (Stefano Tognon, 2002–2015)
  • SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002)
  • SIDin #2 — Lasse Öörni (Cadaver) interview (Stefano Tognon, 2002)
  • SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002)
  • SIDin #3 — Music Engine pattern searching, part 1 (Stefano Tognon, 2003)
  • SIDin #3 — Ripping BASIC based tune: Sheba and Testcard (Stefano Tognon, 2003)
  • SIDin #3 — Stephan Schmid (Steppe) interview (Stefano Tognon, 2003)
  • SIDin #4 — Chris Abbott interview (Stefano Tognon, 2003)
  • SIDin #4 — Martin Galway's Arkanoid music routine, the explanation (Stefano Tognon, 2003)
  • SIDin #4 — Ripping a BASIC program into RSID: Telengard (Stefano Tognon, 2003)
  • SIDin #5 — Chris Huelsbeck interview (Stefano Tognon, 2004)
  • SIDin #5 — High Voltage Music Engines Collection (Stefano Tognon, 2004)
  • SIDin #5 — Music Engines Pattern Searching, part 2: the Lostack database (Stefano Tognon, 2004)
  • SIDin #6 — Asterion Sid Tracker v1.0 reviewed (Stefano Tognon, 2004)
  • SIDin #6 — Inside DigiOrganizer, Polonius's 4-bit sample editor (Stefano Tognon, 2004)
  • SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004)
  • SIDin #7 — Dustbin (Stefano Palmonari) interview (Stefano Tognon, 2005)
  • SIDin #7 — Inside Modules: Ivan Del Duca's music engine (Stefano Tognon, 2005)
  • SIDin #7 — xxlarge: Ninja's 256-byte cover of 'X large' analysed (Stefano Tognon, 2005)
  • SIDin #8 — Aleksi Eeben interview (Stefano Tognon, 2005)
  • SIDin #8 — Catweasel Mk4: a PCI card with two SID sockets (Stefano Tognon, 2005)
  • SIDin #8 — Tiny Sid Compo, the 512-byte entries (Stefano Tognon, 2005)
  • SIDin #9 — Catweasel Mk4 follow-up: driver, hardware buffer, two 6581s and the filter (Stefano Tognon, 2006)
  • SIDin #9 — Nata (Stephan Parth) interview (Stefano Tognon, 2006)
  • SIDin #9 — Tiny Sid Compo, the 256-byte entries (Stefano Tognon, 2006)
  • Soundmonitor lineage and wiki pages: tracker-history/soundmonitor.txt, C64-Wiki.de, de.wikipedia
  • The Brief History of SID — Jan Harries (SIDwave), Vandalism News #64 (2015)
  • The CheeseCutter Guide — the recovered site manual (Wayback)
  • The SID Homepage — Interview with Bob Yannes (Andreas Varga, August 1996)
  • The SID Homepage — Interviews with Jeroen Tel (Commodore Zone 1997, 64'er 3/91)
  • The SID Homepage — Interviews with Martin Galway (Commodore Zone 6–7, Happy Computer 11/86)
  • The SID Homepage — Interviews with Rob Hubbard (Commodore Zone, Happy Computer 7/86)
  • The SID Homepage — The creation of the SID chip (Christer Rindeblad)
  • tracker-history release notes (ProTracker, FastTracker, Scream Tracker, Impulse Tracker, Schism, OpenMPT)
  • TraxWeekly archive at OpenMPT.org (summary)
  • TW #1 — Interview with Basehead (Populus)
  • TW #1 — Interview with Phoenix (Populus)
  • TW #1 — Modal and Chord Theory (Leviathan)
  • TW #10 — Interview with Jugi (White Wizard)
  • TW #100 — Tracking on Impulse (Pulse)
  • TW #103 — Interview with Mikmak (Behemoth)
  • TW #105 — Interview With A Couple Of Newbies (Behemoth)
  • TW #106 — A Little Panning (Airon)
  • TW #107 — Layman's Music Theory, part one (Zinc)
  • TW #109 — Interview: Skaven (Zinc)
  • TW #11 — How to enhance your music collection (Popcorn)
  • TW #11 — Interview with Beaner (Popcorn)
  • TW #11 — Interview with Perisoft (Popcorn)
  • TW #111 — Interview with Khyron (again =) (Jeremy Rice)
  • TW #113–#118 — The Scene and the Commercial Market: the commercial-tracking debate
  • TW #114 — Live Tracking (xiagox)
  • TW #115 — Tracking Semantics (Exxon)
  • TW #118 — Reverb and Compression (Airon)
  • TW #118 — Tracking the Format (Jesper Pedersen)
  • TW #119 — Interview with Mental Floss (Zinc)
  • TW #119 — Reverb and Audio Gear (Rimbo)
  • TW #12 — Advanced Tracking Tips (Necros)
  • TW #13 — Interview with Big Jim (Popcorn)
  • TW #14 — Interview with Pinion (Flood)
  • TW #15 — Advanced Tracking Tips II (Necros)
  • TW #15 — Interview with Claim (Gator)
  • TW #15 — Interview with SV (GraveDigger)
  • TW #16 — Interview with Populus (Psibelius)
  • TW #17 — Interview with AmusiC (Popcorn)
  • TW #18 — Advanced Tracking Tips III: voicings (Necros)
  • TW #18 — Interview With Basehead (again) (Psibelius)
  • TW #18 — Interview with Lord Pegasus (Psibelius)
  • TW #19 — Interview with Quarex (Maelcum)
  • TW #2 — Interview with Leinad (Populus)
  • TW #21 — Tracking Tips (Dan Hartrell)
  • TW #22 — Interview with Jase (Clef)
  • TW #24 — In Review: the ASM95 music entries (Necros)
  • TW #24, #25, #64, #65 — the sample-ripping debate (Mhoram, Psibelius, Kristian Eriksen, Beacon)
  • TW #25 — Loops and Extended Samples (The Zapper)
  • TW #26 — Faces in the Crowd: the column's manifesto (Kal Zakath)
  • TW #26–#33, #50 — the 20 MeEnUhTz Chip Compo column (AmusiC)
  • TW #27 — Basehead on Lotus Position (Cyberdmon)
  • TW #27 — Faces in the Crowd #1: Master of Darkness (Kal Zakath)
  • TW #27 — Interview with Zapper (The Finn)
  • TW #28 — Faces in the Crowd #2: Mesonyx (Kal Zakath)
  • TW #29 — Faces in the Crowd #4: Smeghead (Master of Darkness)
  • TW #29 — Faces in the Crowd #5: Esper Division (DennisC)
  • TW #3 — Interview with Chuck Biscuits (Epeius)
  • TW #3 — Interview with the Five Musicians (Populus)
  • TW #3 — Music: Beginning the Tracking Experience (Psibelius)
  • TW #30 — Faces in the Crowd: Interview with Ender (Master of Darkness)
  • TW #30 — Faces in the Crowd: Interview with Paganus (Atlantic)
  • TW #31 — Faces in the Crowd: Interview with Fred (Dynamic Harmony)
  • TW #31 — Faces in the Crowd: Interview with Luv Kohli (DennisC)
  • TW #31 — Faces in the Crowd: Interview with Vicious (Master of Darkness)
  • TW #32 — Faces in the Crowd: Complaints (Master of Darkness)
  • TW #32 — Faces in the Crowd: Interview with Zinc (DennisC)
  • TW #32 — Not So Advanced Tracking Tips (Atlantic)
  • TW #32–#34 — Tracker Survey / New Tracker (Psibelius, Jason Diamond)
  • TW #33 — 4Channel Lives On (Trixter)
  • TW #34 — Faces in the Crowd: Interview with Deus Ex (Master of Darkness)
  • TW #35 — Interview with Loki (Trifixion)
  • TW #37–38 — The Death of the Chiptune / Chiptunes Aren't Dead!
  • TW #39–40 — Chord Theory? / Chord What? (Maelcum, Trixter, Basehead)
  • TW #4 — Interview with Nemesis (Populus)
  • TW #4 — Interview with Stalker (Zer0)
  • TW #40 — Interview with Blackwolf (Psibelius)
  • TW #40 — Interview with Zalt (Psibelius)
  • TW #41 — Faces in the Crowd: Interview with Mick Rippon (DennisC)
  • TW #41 — Interview with Shawn (shawnm / NOISE)
  • TW #41 — Interview with Zinc on the Impromptu Compo (DennisC)
  • TW #42 — Impulse Tracker v1.01 (Pulse)
  • TW #42 — Interview with Balrog (Kosmic)
  • TW #43 — Interview with Pariah (V.S.L)
  • TW #43–#45 — the Demonews ratings argument (Light, Trixter / Hornet)
  • TW #44 — Impulse Tracker Trivia (Random)
  • TW #44 — Interview with Acidfrog (Radiance / Spice)
  • TW #46 — Serial Composition (shawnm / NOISE)
  • TW #5 — Interview with TheHacker (Popcorn)
  • TW #5 — What it's like to be a PC Musician (Necros)
  • TW #50 — Aesthetics of Composition and Music Groups (Spyder / NOISE)
  • TW #50 — Interview with VadimVS (NOISE)
  • TW #51 — How to listen to tracked music (mrdata)
  • TW #52 — Interview with Daedalus (Neophyte / Epinicion)
  • TW #52 — Interview with Ganja Man (LoK)
  • TW #54 — Interview with Injekted & Subhuman (Ultrabeat)
  • TW #54 — Interview with Quantam Porcupine
  • TW #54 — Interview with Saxy (XX)
  • TW #54 — Interview with Scirocco
  • TW #55 — Interview with Clef (Catch 22, ex-Epinicion)
  • TW #55–56 — Panning (GBlues) / Panning? Hello? (Trixter)
  • TW #57 — Interview with Catspaw (Zinc)
  • TW #58–59 — The Finishing Touches (Catspaw)
  • TW #59 — Tracking Hints (Vivid)
  • TW #6 — The NAID Music Compo: Opinion Interviews (Psibelius)
  • TW #60 — Faces in the Crowd: fisherman (Zinc)
  • TW #60 — Interview with Rage (Kal Zakath and Kleitus)
  • TW #62 — Interview with Vegas (Kal Zakath and Kleitus)
  • TW #63 — Interview with Ryan (Kleitus)
  • TW #64 — Potted Tracking History (Ganja Man)
  • TW #65–#66 — Tracking as an Olympic Sport, parts I–II (Blackwolf)
  • TW #66 — Interview with Liam the Lemming (Kal Zakath)
  • TW #66 — Sound Recording (Cowboy)
  • TW #67 — Interview with U4IA (Mage)
  • TW #7 — Interview with Ryan Cramer (Popcorn)
  • TW #7 — The Importance of Music Theory (Future Assassin)
  • TW #70–73 — the realism debate (#trax log, Behemoth, GBlues, Alan Robinson, Raphael, Sturm, brn, It-Alien, Purple Haze, Necros)
  • TW #72 — Composing Whole Modules (Sir Nick / Deck Blasters)
  • TW #74 — Motherboard Sampling (Spieg)
  • TW #74–86 — Introduction to Musical Theory, vols 1–5 (Greg Heo)
  • TW #75 — IT Percussion Tips (Zinc)
  • TW #76 — Realism in MODs (Behemoth)
  • TW #77 — General Tracking Tips (Generic Blues)
  • TW #77–81 — A Chip Off the Block / Chiptune Seminar, parts 1–4 (The Modsquad)
  • TW #8 — Interview with Blaze Runner (Populus)
  • TW #80 — #trax Mass Interview (Zinc)
  • TW #81–89 — Impulse Tracker Tip of the Week #1–8 (Pinion) and More Impulse Tracker Tips (Pulse)
  • TW #84 — Perfect Samples: The Piano (Sklathill)
  • TW #86 — Hexadecimal 101 (chinaski)
  • TW #86 — Wrecking Samples with Impulse Tracker (Graham the Happy Scum)
  • TW #87 — Interview with Perisoft (Pizza Head)
  • TW #87–#97 — Music Theory: A Modern Approach (The Modsquad, seven parts)
  • TW #9 — Interview with Maelcum (k8to)
  • TW #9 — Samples, Lameness, Preconceptions, and Fluffy Bunnies (Necros)
  • TW #90 — Interview with Cosmic/RR (Pizza Head)
  • TW #94 — Stereo Samples with Impulse Tracker (Zinc)
  • TW #96 — Studio Tracking Tips (Zinc)
  • TW #98 — Impulse Tracker Investment (Pulse)
  • TW #98 — Impulse Tracker MIDI (Airon)
  • TW #99 — Why Tracking Is The Perfect Artform (anonymous)
  • Tyler Barnes — Advanced LSDJ Tutorial: The Ghost Channel (video, 2013)
  • uCApps MIDIbox SID — Wavetable Sounds Tutorial #1 (Thorsten Klose)
  • Vandalism News #63 — Interview with Matt Gray (Jazzcat, 2014)
  • VGMPF wiki: Chris Hülsbeck
  • VGMPF wiki: Maniacs of Noise, Jeroen Tel, Charles Deenen (+ the C64-Wiki roster)
  • VGMPF wiki: Matt Gray
  • VGMPF wiki: Soundmonitor, TFMX Editor (C64) and The Great Giana Sisters (C64)
  • Walleij — A SID player routine (MIDI-driven player design, note tables, hard restart)
  • Wikipedia (en): Chris Huelsbeck
  • Wikipedia — Goto80 (en)
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#academic

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  • Newman — Driving the SID chip: Assembly Language, Composition, and Sound Design for the C64 (2017) summaryAn academic article arguing that the C64's sound is as much the product of the composers' bespoke player routines ("drivers") as of the sid itself: rob-hubbard and martin-galway wrote their own 6502 drivers, and the …
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