The PC tracker scene 1995–98, as it saw itself

aliases tracker scene history, scene history, history of tracking, #trax
sources TW #64 — Potted Tracking History (Ganja Man) · TW #11 — How to enhance your music collection (Popcorn) · TW #26–#33, #50 — the 20 MeEnUhTz Chip Compo column (AmusiC) · TW #32–#34 — Tracker Survey / New Tracker (Psibelius, Jason Diamond) · TW #43–#45 — the Demonews ratings argument (Light, Trixter / Hornet) · TW #51 — How to listen to tracked music (mrdata) · TW #65–#66 — Tracking as an Olympic Sport, parts I–II (Blackwolf) · TW #99 — Why Tracking Is The Perfect Artform (anonymous) · TW #113–#118 — The Scene and the Commercial Market: the commercial-tracking debate · TW #118 — Tracking the Format (Jesper Pedersen) · tracker-history release notes (ProTracker, FastTracker, Scream Tracker, Impulse Tracker, Schism, OpenMPT) · TW #4 — Interview with Stalker (Zer0) · TW #5 — Interview with TheHacker (Popcorn) · TW #11 — Interview with Beaner (Popcorn) · TW #15 — Interview with Claim (Gator) · TW #7 — Interview with Ryan Cramer (Popcorn) · TW #2 — Interview with Leinad (Populus) · TW #11 — Interview with Perisoft (Popcorn) · TW #13 — Interview with Big Jim (Popcorn) · TW #4 — Interview with Nemesis (Populus) · TW #8 — Interview with Blaze Runner (Populus) · TW #19 — Interview with Quarex (Maelcum) · TW #27 — Faces in the Crowd #1: Master of Darkness (Kal Zakath) · TW #16 — Interview with Populus (Psibelius) · TW #26 — Faces in the Crowd: the column's manifesto (Kal Zakath) · TW #29 — Faces in the Crowd #4: Smeghead (Master of Darkness) · TW #29 — Faces in the Crowd #5: Esper Division (DennisC) · TW #28 — Faces in the Crowd #2: Mesonyx (Kal Zakath) · TW #17 — Interview with AmusiC (Popcorn) · TW #22 — Interview with Jase (Clef) · TW #18 — Interview with Lord Pegasus (Psibelius) · TW #30 — Faces in the Crowd: Interview with Paganus (Atlantic) · TW #31 — Faces in the Crowd: Interview with Vicious (Master of Darkness) · TW #34 — Faces in the Crowd: Interview with Deus Ex (Master of Darkness) · TW #30 — Faces in the Crowd: Interview with Ender (Master of Darkness) · TW #31 — Faces in the Crowd: Interview with Luv Kohli (DennisC) · TW #32 — Faces in the Crowd: Complaints (Master of Darkness) · TW #31 — Faces in the Crowd: Interview with Fred (Dynamic Harmony) · TW #35 — Interview with Loki (Trifixion) · TW #40 — Interview with Zalt (Psibelius) · TW #40 — Interview with Blackwolf (Psibelius) · TW #43 — Interview with Pariah (V.S.L) · TW #50 — Interview with VadimVS (NOISE) · TW #52 — Interview with Ganja Man (LoK) · TW #55 — Interview with Clef (Catch 22, ex-Epinicion) · TW #54 — Interview with Scirocco · TW #54 — Interview with Injekted & Subhuman (Ultrabeat) · TW #42 — Interview with Balrog (Kosmic) · TW #54 — Interview with Quantam Porcupine · TW #41 — Interview with Shawn (shawnm / NOISE) · TW #52 — Interview with Daedalus (Neophyte / Epinicion) · TW #111 — Interview with Khyron (again =) (Jeremy Rice) · TW #103 — Interview with Mikmak (Behemoth) · TW #63 — Interview with Ryan (Kleitus) · TW #62 — Interview with Vegas (Kal Zakath and Kleitus) · TW #60 — Faces in the Crowd: fisherman (Zinc) · TW #90 — Interview with Cosmic/RR (Pizza Head) · TW #60 — Interview with Rage (Kal Zakath and Kleitus) · TW #67 — Interview with U4IA (Mage) · TW #66 — Interview with Liam the Lemming (Kal Zakath) · TW #119 — Interview with Mental Floss (Zinc) · TW #41 — Faces in the Crowd: Interview with Mick Rippon (DennisC) · 64'er 10/1986 — Musik wie noch nie: the Soundmonitor article and manual · VGMPF wiki: Soundmonitor, TFMX Editor (C64) and The Great Giana Sisters (C64) · VGMPF wiki: Chris Hülsbeck · VGMPF wiki: Maniacs of Noise, Jeroen Tel, Charles Deenen (+ the C64-Wiki roster) · C64.COM interview #36: Matt Gray (2014) · VGMPF wiki: Matt Gray · Retrogaming Planet / EmuWiki — Interview with Chris Huelsbeck (2011) · The Brief History of SID — Jan Harries (SIDwave), Vandalism News #64 (2015) · SIDId (cadaver/sidid): the player-signature list and its notes · CSDb release pages: Soundmonitor V1.0 (1986) and Shades (1986) · Soundmonitor lineage and wiki pages: tracker-history/soundmonitor.txt, C64-Wiki.de, de.wikipedia · realdmx: Johannes Bjerregaard's own player — the James Bond 3 demo (a Maniacs of Noise commission) and Myth · realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver · realdmx: two scene players with their own sources — Francois Prijt's Audial Arts 'zong player' v1/v2 (1991) and Adam Bulka's FAME 'Sound Routine f 4.1.0' (1988) · SIDin #1 — Iseq music composition program: the comp.sys.cbm threads and Steve Judd's Commando cover (2002) · SIDin #2 — Lasse Öörni (Cadaver) interview (Stefano Tognon, 2002) · SIDin #1 — Luca Carrafiello (Luca/FIRE) interview (Stefano Tognon, 2002) · SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004) · SIDin #7 — Dustbin (Stefano Palmonari) interview (Stefano Tognon, 2005) · SIDin #6 — Asterion Sid Tracker v1.0 reviewed (Stefano Tognon, 2004) · My Computer Chronicles — Jens-Christian Huus / JCH (2017) · TW #44 — Interview with Acidfrog (Radiance / Spice) · Wikipedia — Goto80 (en)
created 2026-08-30 · updated 2026-08-31

What traxweekly's writers said about where tracking came from, how music moved around, who judged it and where it was going. This is the scene's own narrative, mostly written by teenagers in an afternoon; for checked release dates of the trackers see s-tracker-history-notes and the tool pages (protracker, scream-tracker-3, fasttracker-2, impulse-tracker).

Origins, told from #trax#

  • Ganja Man's "potted history" (July 1996): the C64 → copy protection turns traders into crackers → cracktros grow text, then music → "the demo scene was born"; the same people move to Amiga and Atari ST, "both had support for four channels of SAMPLED sound … MODs were born"; at first they "continued to write tunes very similar to those they had on the C64, what we now know as 'chip' tunes", then discovered they "could actually have any instrument they wanted"; on the PC future-crew and renaissance wrote demos and "the tracking scene moved primarily to the PC" — 8 or 16 channels "pre-GUS infiltration". He also passes on the legend that gabber was born from a corrupted OctaMED file with 909 samples (source: s-tw064-potted-tracking-history).
  • Behemoth's founding myth is the same in one sentence: "when the first track was written way back on the C64 by some unknown, chances were that person didn't spread it around too much or tried to sell it" (source: s-tw114-commercial-tracking-debate).
  • How #trax itself began, per Jeremy Rice (1997): "the #coders people wanted all the musicians to stop flooding the channel with music talk and [they] created #trax"; khyron was there (source: s-tw111-interview-khyron). perisoft found it by channel-hopping (#3dland → #gfx → #coders → #trax) in 1994, big-jim through a UK PC magazine article about #coders in August 1994 (sources: s-tw011-interview-perisoft, s-tw013-interview-big-jim). By October 1995 it was "more of a place to hang out" than a tracking channel (luv-kohli) (source: s-tw031-interview-luv-kohli).

How people started, 1993–95 (from the interviews)#

How music moved: CD-ROM → BBS → Internet#

  • Popcorn (May 1995): .MODs first met on a Night Owl shareware CD-ROM, played through a PC speaker on a 286; then a modem and a Gravis Ultrasound; musicdisks (Chaotic Mind, Nothing On) on a local BBS; Internet from December 1994 and 200 MB of modules by May 1995. The addresses of the day: ftp.mpoli.fi/starport/music, kosmic.wit.com/kosmic/songs (kosmic's complete output), the Aminet mirror netnet2.netnet.net/pub/aminet/mods (already with a /chip directory), and ftp.cdrom.com/pub/demos/music/ with disks/classic and songs/ (source: s-tw011-how-to-enhance-your-music-collection).
  • The same sequence in Behemoth's words: sharing "with the BBS, then IRC, then FTP, then WWW" (source: s-tw114-commercial-tracking-debate).
  • Volume by January 1996: "over 30 megabytes of music are uploaded every two weeks, on average" to hornet's archive, which is why it rated everything (source: s-tw044-hornet-ratings).
  • Players in March 1996: Cubic Player, CapaMod, Inertia Player (GLX or ModPlay 2.19a on an 8088); listeners studied songs by muting channels and playing with panning (source: s-tw051-how-to-listen-to-tracked-music).
  • Kosmic's whole distribution relied on its FTP site by July 1995 — "bbses suck now"; defiance had two sites (source: s-tw019-interview-quarex). balrog's mirrors in January 1996: ftp.cdrom.com, ftp.arosnet.se, kosmic.wit.com, ftp.germany.eu.net (source: s-tw042-interview-balrog). ST3 was found on AOL, and MODs came bundled with a Pro Audio Spectrum 16 (source: s-tw054-interview-quantam-porcupine). XDCC on #trax put ultrabeat's Lucid in 60–70 hands overnight (April 1996) (source: s-tw054-interview-injekted-and-subhuman).
  • Grievances: u4ia stopped releasing in 1994 partly because CD-ROM sellers were "whipping stuff off ftp sites and selling it" and he got 30–40 demanding e-mails a day; his 1996 F8 comeback was a deliberate hype experiment on obscure FTP sites (source: s-tw067-interview-u4ia); liam-the-lemming's early uploads to ftp.brad.ac.uk spread against his wishes (source: s-tw066-interview-liam-the-lemming).
  • Live to the net: mental-floss's POTS RealAudio concert, 24 January 1998, had about 120 online listeners (source: s-tw119-interview-mental-floss; see live-tracking).
  • MP3 arrives: in December 1997 Blayd Zro proposed releasing songs as MP3 to stop sample and pattern ripping; Jesper Pedersen answered that seeing the patterns — soloing channels "to admire it … to learn" — is what makes tracked music special (source: s-tw118-tracking-the-format).
  • Local against online, as a Vancouver-area DJ put it in January 1996: the local scene is small and "everyone knows everyone" at about the same level, while the Internet holds "masses of wicked stuff and masses of crap" — the trade the move online made (acidfrog of Radiance; source: s-tw044-interview-acidfrog).

Who judged: ratings and compos#

  • Hornet's Demonews gave stars in the newsletter and in the archive's 00index files; fewer than 10 songs in thousands got five stars; raters were "other musicians and composers"; Light of Kosmic (January 1996) argued the stars crushed newcomers, Hornet that they were "a service … completely subjective" (source: s-tw044-hornet-ratings).
  • The IRC compo: the 20-minute-chip-compo ran weekly from September 1995 (20 KB, 4 channels, a shared sample pack, 20 minutes), had 22–23 contestants per round by October, stopped after Christmas 1995 amid complaints about a flood of bad chiptunes, and returned bi-weekly in March 1996 (source: s-tw032-20-minute-chip-compo). See compos for the format and the feedback culture around it.
  • The musicians' verdicts on the stars: kal-zakath — a *** rating "hardly guarantees that people will give it a listen", people FTP only big names (source: s-tw026-faces-in-the-crowd-intro); smeghead — "four guys voting … ain't exactly a precise measurement", though one star is right 90 % of the time (source: s-tw029-faces-in-the-crowd-smeghead); Populus — the new Demonews "has no style anymore" (source: s-tw016-interview-populus). More on hornet.
  • Blackwolf's 1996 map of the scene's "teams": USA, Finland ("the Finnish World Domination"), Canada, UK, Germany, France, Greece, Australia, the Netherlands (source: s-tw065-tracking-as-an-olympic-sport).

The scene's self-image, 1995–97#

Regions (1995–97)#

What musicians wanted from a tracker (late 1995)#

Jason Diamond's freeware-tracker wish list, collected through TraxWeekly's "Tracker Survey": an ST3-style keyboard-driven interface with user-definable hotkeys and presets for ST3/FT2, protected-mode "virtually unlimited" samples, Windows 95 and Linux, a sample browser that reads zips as folders, several songs open at once — and a new format with exact tick control of commands, several commands per event, stereo samples, multi-sample instruments and variable-length tracks (source: s-tw032-tracker-survey). impulse-tracker 1.00 shipped on 1995-12-25 with several of these (source: s-tracker-history-notes); the survey tracker itself never reappears in the archive.

Where it was going: the 1997–98 debates#

  • Maz's list of what had been "revolutionary": Second Reality (1993), fasttracker-2's 16-bit samples and envelopes (1995), IT's NNAs (1996), MOD4WIN's native GUS support under NT (1996) — against ReBirth, DirectX plug-ins and sample-RAM wavetable cards outside the scene; Gravis had closed its soundcard division (source: s-tw114-commercial-tracking-debate).
  • The anonymous "perfect artform" piece (May 1997) names the scene's structural problem: "most of our music is heard by other musicians, and I think it's this that stops the scene growing" (source: s-tw099-why-tracking-is-the-perfect-artform).
  • Whether tracked music could be sold or performed — Behemoth's five reasons and the replies — is on commercial-tracking and live-tracking.
  • What the next decade did with the answer: scene-trained trackers took the music outward. goto80 released his first demoscene music in 1993 at the age of twelve and "at the turn of the millennium … was one of the first to bring chipmusic to a wider audience", then wrote the 2010 Lund thesis on chipmusic's methods and motivations — the scene's own historiography beginning inside it (source: s-wikipedia-goto80; biography on goto80).

Prehistory on the C64: Soundmonitor and the composer-programmers (1985–1988)#

  • Why the private players, from one of the people who wrote one: in 1987 "almost everyone was using a public domain editor called SoundMonitor", but "there was also an enormous prestige in using one's own player. At that time, I was among just two or three people in Denmark that could do this" (JCH, the other named being johannes-bjerregaard). Sounds from the shared tools went "trite" and marked the groups "that didn't have access to unique music in special players" — status, not convenience, is what produced the 1987–89 wave of private drivers. The same memoir shows how fast a composer moved between groups in that market: New Men → Galaxy (late 1987) → 2000 A.D. (February 1988) → INXS → Jewels (April 1988) → Wizax (June) → Dominators (August 1988) → Channel 42's new C64 division (1989) (source: s-chordian-my-computer-chronicles).
  • Where the C64 line parts from the Amiga line: JCH designed his editor in 1988 wanting "tracks to follow each other so that multiple voices could be compared easily", and rejected SoundTracker's model in which the voices are "fused together in the same pattern" — his three voices run side by side with independent sequences of any size. That difference, not the note grid, is what separates the C64 editors from the Amiga/PC tracker family, and it survives in cheesecutter and sid-factory-ii (orderlist; source: s-chordian-my-computer-chronicles).

The C64 editors and players, 1983–1992 (SIDwave's memoir + SIDId's dates)#

  • Before Soundmonitor: Master Composer (Paul Kleimeyer, Access, 1983 — a note-sheet editor, BOGG's Album 1/2 "the first music disk ever"), the Companion to the Commodore 64 type-in driver (1984), Electrosound (Orpheus, 1985 — a grid of dots per voice), SIDPLAYER from Compute!'s Gazette (Yip of Purebyte), MicroRhythm (1986, "essentially a drum-machine") (sources: s-recollection-brief-history-of-sid, s-sidid-player-list).
  • 1986: soundmonitor — "now everybody can make music!"; Crack's Best with 50+ Soundmonitor tunes within months; the first sceners composing in Hubbard's ripped player (Red/Jeroen Kimmel). 1987: laxity, johannes-bjerregaard and Kim Jensen write their own routines; Ubik's Musik (Dave Korn, Firebird — "the first DUR editor"), the Ariston editor (Ian Crabtree) and rockmonitor (Dutch USA-Team); TMC's first MoN player. 1988: the Ariston Music Editor, Soedesoft's editor ("spread only to the elite"), future-composer (Finnish Gold, on the MoN player — "the largest share of unknown composer tunes are made with this"), Finnish Gold's WEMUSIC editor; Hülsbeck's tfmx. 1989–90: JCH's editor ("the gift to '90s, what Hülsbeck was to '80s"), Mastercomposer and Timecomposer for TFMX, Audiomaster on Bjerregaard's player. 1992: Noise-Mon V2 (sources: s-recollection-brief-history-of-sid, s-sidid-player-list).
  • "It was always the same with SID business… 'THE EDITOR!!!', everybody is screaming for a magical tool that will make cool music, but it never arrives. You have to learn and code it yourself." The commercial C64 music business "died out in 1993, or perhaps even in 1990"; the scene kept inventing editors and tricks until PlaySID (1991) → SIDPLAYgoattracker (2002) "creates a new kind of composer", and sid-wizard brings a native editor with MIDI (source: s-recollection-brief-history-of-sid).
  • The scene's own verdict on Soundmonitor: "not a scene release at all", kept on CSDb "due to its massive impact" (source: s-csdb-soundmonitor-and-shades); de.wikipedia's "origin of the tracker software later popular on Amiga and PC" is unsourced (unverified; source: s-soundmonitor-lineage-wikis).

Scene drivers in their own source (2026-08-30)#

Four scene-written players survive as Turbo Assembler sources in the realdmx collection: Johannes Bjerregaard's (1989, bjerregaard-player), Red's "Red's music player (C) 1989 J.Kimmel" (jeroen-kimmel), Adam Bulka's "SOUND ROUTINE f 4.1.0" for FAME (dated 27.07.1988, 2.29 pm, with German comments — and a hard restart) and François Prijt's "zong player" v1/v2 for Audial Arts (1991, Dutch comments, a manual implied by "pak handleiding!"). They confirm SIDwave's picture of 1987–91 — scene coders writing their own routines with Hubbard-style drums and MoN-style tables — and add what the memoir does not: gate lengths in the instrument, staggered per-voice sequencing, accelerating pulse sweeps (sources: s-realdmx-bjerregaard-player, s-realdmx-fredgray-kimmel-whittaker, s-realdmx-audial-arts-fame-players).

The C64 editor scene in 2002 (SIDin)#

  • The comp.sys.cbm argument of June 2002 over Steve Judd's iseq — horizontal note rows, composing "by ear" by single-stepping, CIA-timer tempos, no built-in effects — against the tracker camp's goattracker and OdinTracker, DMC-style keys and JCH-style keysets: Judd's "It's not 1990 anymore; why should I limit myself to yet another clone of a 10-15 year old music program/system?" versus Blackspawn's "I could never imagine using a system like yours"; Anders Carlsson's complaint that C64 editors were "hacks by demo groups" without documentation, SIDwinder excepted (source: s-sidin01-iseq).
  • The same year lasse-oorni explained his own lineage — "Music driver, SadoTracker, Goattrk and Ninjatrk", each rewritten "for memory or speed (rastertime) gain" — and why GoatTracker's Amiga/PC-style patterns cost memory (source: s-sidin02-cadaver-interview); on the Plus/4 side, luca-carrafiello composed on a converted future-composer and then on Taki's SIDwinder as ported by TLC for the SIDcard (source: s-sidin01-carrafiello-interview).

The native C64 editors in 2004–05, per two SIDin interviews#

  • jan-harries: "The editors have definitely improved over the years"; notation-based editors "are aged (1982–1986)"; "JCH and SDI (SID Duzz It, from SHAPE) are the best ones I've seen, and I now only use SDI"; Cybertracker from NoName is "a very good tracker for beginners" because it shows ADSR and filters graphically. And on his own move to the Amiga and PC: "I proved to be a much better composer on the PC/Amiga than on the C64! This was due to the fact that the TRACKER was invented by Karsten Obarski in 1987" (source: s-sidin06-harries-interview).
  • dustbin: rockmonitor as "an ancestral" of .mod; C64 editors mean thinking in hex (SND.01 / DUR.0c / C-5 …) and tending arpeggio, filter and wave tables, built "keeping in mind the amount of memory, not a user friendly interface", against PC trackers' "ful control of every single note, at tick resolution"; Cybertracker and Odintracker are "user friendly", his own choice Sadotracker ("I don't have to remember a lot of keys"); on the Game Boy, Musicbox on real hardware versus a PC tracker with emulation (Paragon 5); on PC, Renoise (source: s-sidin07-dustbin-interview).
  • New in 2004: asterion-sid-tracker by Asterion/Tinnitus, reviewed by Tognon as "similar for examples to Goattracker, Cybertracker" with one command byte per step (source: s-sidin06-asterion-sid-tracker).

chiptune · traxweekly · hornet · kosmic · compos · tracker · tracking-workflow · renaissance · aim-higher · epinicion · commercial-tracking · live-tracking

Sources#

s-tw064-potted-tracking-history · s-tw011-how-to-enhance-your-music-collection · s-tw032-20-minute-chip-compo · s-tw032-tracker-survey · s-tw044-hornet-ratings · s-tw051-how-to-listen-to-tracked-music · s-tw065-tracking-as-an-olympic-sport · s-tw099-why-tracking-is-the-perfect-artform · s-tw114-commercial-tracking-debate · s-tw118-tracking-the-format · s-tracker-history-notes · s-tw004-interview-stalker · s-tw005-interview-thehacker · s-tw011-interview-beaner · s-tw015-interview-claim · s-tw007-interview-ryan-cramer · s-tw002-interview-leinad · s-tw011-interview-perisoft · s-tw013-interview-big-jim · s-tw004-interview-nemesis · s-tw008-interview-blaze-runner · s-tw019-interview-quarex · s-tw027-faces-in-the-crowd-master-of-darkness · s-tw016-interview-populus · s-tw026-faces-in-the-crowd-intro · s-tw029-faces-in-the-crowd-smeghead · s-tw029-faces-in-the-crowd-esper-division · s-tw028-faces-in-the-crowd-mesonyx · s-tw017-interview-amusic · s-tw022-interview-jase · s-tw018-interview-lord-pegasus · s-tw030-interview-paganus · s-tw031-interview-vicious · s-tw034-interview-deus-ex · s-tw030-interview-ender · s-tw031-interview-luv-kohli · s-tw032-fitc-complaints · s-tw031-interview-fred · s-tw035-interview-loki · s-tw040-interview-zalt · s-tw040-interview-blackwolf · s-tw043-interview-pariah · s-tw050-interview-vadimvs · s-tw052-interview-ganja-man · s-tw055-interview-clef · s-tw054-interview-scirocco · s-tw054-interview-injekted-and-subhuman · s-tw042-interview-balrog · s-tw054-interview-quantam-porcupine · s-tw041-interview-shawnm · s-tw052-interview-daedalus · s-tw111-interview-khyron · s-tw103-interview-mikmak · s-tw063-interview-ryan-sprott · s-tw062-interview-vegas · s-tw060-interview-fisherman · s-tw090-interview-cosmic · s-tw060-interview-rage · s-tw067-interview-u4ia · s-tw066-interview-liam-the-lemming · s-tw119-interview-mental-floss · s-tw041-interview-mick-rippon · s-64er-soundmonitor-article · s-vgmpf-soundmonitor-tfmx · s-vgmpf-chris-huelsbeck · s-vgmpf-maniacs-of-noise · s-c64com-matt-gray-interview · s-vgmpf-matt-gray · s-emuwiki-huelsbeck-interview · s-recollection-brief-history-of-sid · s-sidid-player-list · s-csdb-soundmonitor-and-shades · s-soundmonitor-lineage-wikis · s-realdmx-bjerregaard-player · s-realdmx-fredgray-kimmel-whittaker · s-realdmx-audial-arts-fame-players · s-sidin01-iseq · s-sidin02-cadaver-interview · s-sidin01-carrafiello-interview · s-sidin06-harries-interview · s-sidin07-dustbin-interview · s-sidin06-asterion-sid-tracker · s-chordian-my-computer-chronicles · s-tw044-interview-acidfrog · s-wikipedia-goto80

source file wiki/concepts/tracker-scene-history.md · 1 unverified · graph