Nemesis (Andrew Wise)
Musician of renaissance, kosmic and iCE, known in 1995 for "realistic and catchy" songs and, by his own account, aiming at a "professional" MIDI-like production rather than realism. The main source is his TraxWeekly interview of April 1995 (source: s-tw004-interview-nemesis); later issues still name him among the scene's best (sources: s-tw080-trax-mass-interview, s-tw105-newbie-interviews).
Facts#
- Andrew Wise, 16 in March 1995, student; Renaissance, Kosmic (KFMF), iCE and the VGA group Intrance. Earlier he organised the music division of the ANSI group REM, which kept beaner tracking (source: s-tw011-interview-beaner).
- About 50–60 songs by 1995: Split Second (iCE's Epidemic musicdisk; two months, 28–30 hours of writing), Visionary and Maelstrom (unreleased then), Interphase (3–4 hours). Wrote for the game Red Sector and a joint NAID 1995 tune with leviathan.
- Trained on saxophone (6 years), piano (8–9 years) and guitar (2½ years). Influences: Nine Inch Nails ("Terrible Lie taught me a lot about volume"), necros, purple-motion, basehead; favourite tracked song Purple Motion's Starshine.
- Workflow: chords first, then drums, bass, a few patterns, then the intro and the second section — on tracking-workflow. Position on realism: "professional sounding more than realistic" — see realism-in-tracked-music.
- Reported Renaissance in "serious coma" in March 1995 (coders Daredevil and Starscream inactive; C.C.Catch writing for Epic MegaGames).
- Named a favourite by Beaner (source: s-tw011-interview-beaner), by #trax in December 1996 (source: s-tw080-trax-mass-interview) and by the 1997 newcomers (source: s-tw105-newbie-interviews).
Related#
renaissance · kosmic · leviathan · tracking-workflow · realism-in-tracked-music
Sources#
s-tw004-interview-nemesis · s-tw011-interview-beaner · s-tw080-trax-mass-interview · s-tw105-newbie-interviews