Necros (Andy Sega)

aliases Necros, Necros / FM, Andy Sega, Andrew Sega
sources TW #3 — Interview with the Five Musicians (Populus) · TW #5 — What it's like to be a PC Musician (Necros) · TW #37–38 — The Death of the Chiptune / Chiptunes Aren't Dead! · TW #39–40 — Chord Theory? / Chord What? (Maelcum, Trixter, Basehead) · TW #77–81 — A Chip Off the Block / Chiptune Seminar, parts 1–4 (The Modsquad) · TW #76 — Realism in MODs (Behemoth) · TW #84 — Perfect Samples: The Piano (Sklathill) · TW #80 — #trax Mass Interview (Zinc) · TW #14 — Interview with Pinion (Flood) · TW #57 — Interview with Catspaw (Zinc) · TW #109 — Interview: Skaven (Zinc) · TW #105 — Interview With A Couple Of Newbies (Behemoth) · TW #3 — Interview with Chuck Biscuits (Epeius) · TW #27 — Interview with Zapper (The Finn) · TW #27 — Basehead on Lotus Position (Cyberdmon) · TW #26–#33, #50 — the 20 MeEnUhTz Chip Compo column (AmusiC) · TW #70–73 — the realism debate (#trax log, Behemoth, GBlues, Alan Robinson, Raphael, Sturm, brn, It-Alien, Purple Haze, Necros) · TW #24, #25, #64, #65 — the sample-ripping debate (Mhoram, Psibelius, Kristian Eriksen, Beacon) · TW #7 — The Importance of Music Theory (Future Assassin) · TW #46 — Serial Composition (shawnm / NOISE) · TW #87–#97 — Music Theory: A Modern Approach (The Modsquad, seven parts) · TW #9 — Samples, Lameness, Preconceptions, and Fluffy Bunnies (Necros) · TW #12 — Advanced Tracking Tips (Necros) · TW #15 — Advanced Tracking Tips II (Necros) · TW #18 — Advanced Tracking Tips III: voicings (Necros) · TW #24 — In Review: the ASM95 music entries (Necros) · TW #32 — Not So Advanced Tracking Tips (Atlantic) · TW #98 — Impulse Tracker Investment (Pulse) · TW #2 — Interview with Leinad (Populus) · TW #4 — Interview with Nemesis (Populus) · TW #4 — Interview with Stalker (Zer0) · TW #6 — The NAID Music Compo: Opinion Interviews (Psibelius) · TW #11 — Interview with Perisoft (Popcorn) · TW #11 — Interview with Beaner (Popcorn) · TW #13 — Interview with Big Jim (Popcorn) · TW #16 — Interview with Populus (Psibelius) · TW #18 — Interview with Lord Pegasus (Psibelius) · TW #19 — Interview with Quarex (Maelcum) · TW #22 — Interview with Jase (Clef) · TW #29 — Faces in the Crowd #4: Smeghead (Master of Darkness) · TW #30 — Faces in the Crowd: Interview with Paganus (Atlantic) · TW #31 — Faces in the Crowd: Interview with Luv Kohli (DennisC) · TW #31 — Faces in the Crowd: Interview with Fred (Dynamic Harmony) · TW #40 — Interview with Zalt (Psibelius) · TW #41 — Interview with Shawn (shawnm / NOISE) · TW #42 — Interview with Balrog (Kosmic) · TW #52 — Interview with Daedalus (Neophyte / Epinicion) · TW #54 — Interview with Saxy (XX) · TW #54 — Interview with Quantam Porcupine · TW #60 — Interview with Rage (Kal Zakath and Kleitus) · TW #62 — Interview with Vegas (Kal Zakath and Kleitus) · TW #63 — Interview with Ryan (Kleitus) · TW #66 — Interview with Liam the Lemming (Kal Zakath) · TW #87 — Interview with Perisoft (Pizza Head) · TW #103 — Interview with Mikmak (Behemoth)
created 2026-08-30 · updated 2026-08-30

The most-cited PC-scene musician in traxweekly: Andy Sega, 19 in March 1995, a computer-science major with a philosophy minor, co-founder of the five-musicians with Mellow-D after leaving kosmic ("it is kinda silly to be in more than one music group at once") (source: s-tw003-interview-five-musicians). Pinion listens to a tape of his modules in the car, Skaven names him a favourite, Catspaw admires his contributions to the scene, a 1997 beginner grants him "GOD status", and #trax voted him best tracker three times over (sources: s-tw014-interview-pinion, s-tw109-interview-skaven, s-tw057-interview-catspaw, s-tw105-newbie-interviews, s-tw080-trax-mass-interview).

Facts#

In his own words#

The Advanced Tracking Tips series and the review column (1995)#

His 1995 columns are signed "Necros / FM / Legend Design" (asega@ic.sunysb.edu; ftp.mpoli.fi /pub/starport/music/necros/) and the review column "Necros / Five Musicians / Legend Design" (necros@axs.net; dragon.axs.net) — FM = five-musicians (sources: s-tw009-samples-lameness-preconceptions, s-tw012-advanced-tracking-tips, s-tw024-in-review-asm95).

  • #9, "Samples, Lameness, Preconceptions, and Fluffy Bunnies": once a "siner-synth" purist whose friends called the result "video game music", he became "a loop junkie" — sampled riffs, transformed, are original work, and he defended Basehead's NAID entry against the charge of being "35 % ripped from CD samples" (source: s-tw009-samples-lameness-preconceptions; see sample-ripping).
  • #12, Advanced Tracking Tips I: stereo width from one sample via O01 on a second channel, lead-articulation (velocity, GF0 legato, late vibrato, the echo track, the Purple Motion "drop-off"), scream-tracker-3's S8x/Xxx panning values and placements, and swing from alternating Txx tempos — his own "Realization 2" uses it (source: s-tw012-advanced-tracking-tips; see stereo-panning, shuffle-funktempo).
  • #15, Advanced Tracking Tips II: songwriting after Jim Aikin's "Demo Tape Workshop" — structure (Intro / A / B / A / B / Bridge / A / B / Resolution), "peaks and valleys", drums like a live drummer, five progressions to avoid, and "SAMPLES! GET GOOD SAMPLES!" (source: s-tw015-advanced-tracking-tips-ii; see arrangement, chord-progressions).
  • #18, Advanced Tracking Tips III: the art of voicings — C–F–Dm–G into C9 | Fadd2/C | Dm7 | Gsus4–G (source: s-tw018-advanced-tracking-tips-iii; see chord-inversions).
  • #24, "In Review": his first review column, on the Assembly '95 music — Skaven's winning "Catch that Goblin" rated 6.5 ("not worthy of being a compo winner"), Zodiak's "Respirator" 8.5, Zapper's disqualified "Distance" 7.5, Yolk, Cube and Lizardking (source: s-tw024-in-review-asm95).
  • How the scene read him: Atlantic warned beginners not to try to sound like "Necros or Purple Motion" — "Only those musicians sound like those musicians" (source: s-tw032-not-so-advanced-tracking-tips); Pulse, on why impulse-tracker exists: "Not because YOU track, not because Necros wanted a ST3 interface with more advanced features" (source: s-tw098-impulse-tracker-investment).

In the debates#

  • Realism (1996). Challenged that a tracked saxophone can never sound real: "you can do a sax right if you know how to multisample and have a smidgen of talent" — "10+ samples of bends, hits, overdrives, diff octaves, and keyclick noises"; he pointed to greynote.s3m (the-grey-note) and named "Orchard Street" on his coming musicdisk as the better sax, then closed the thread in #73, signed "andy, necros / five musicians" (necros@fm.org): "tracked music is inherently synthetic in a very important sense … the best tracked music revels in it's contrivedness". DennisC claimed to have found the Amiga tune his "Point of Departure" drum loop was ripped from (source: s-tw070-realism-debate; see realism-in-tracked-music).
  • Samples. Beacon names "Basehead's and Necros' super-samples" as the scene's most-reused sets; Psibelius uses the Grey Note sax as the example of a song-specific sample one must not rip (source: s-tw024-sample-ripping-debate; see sample-ripping).
  • Theory. Future Assassin (April 1995) credited his NAiD-winning "Ascent of the Cloud Eagle" to "13 years of theory under his belt" — a tune in the panflute/toms/brass style the author could not get out of his head and into Scream Tracker (source: s-tw007-the-importance-of-music-theory; the FM interview a month earlier has Necros himself at five years of informal theory, see above). shawnm's serialism piece names "the theory the Necros and Basehead use" as the scene's tonal benchmark (source: s-tw046-serial-composition); the Modsquad's 1997 satire contrasts "Wave and Necros" — Wave for groove, Necros for emotion: "you listen to a necros tune, and you remember … when you were 5, swinging on the school's swingset" (source: s-tw087-music-theory-a-modern-approach).

In the interviews (1995–97)#

To verify#

  • (unverified) Later a game and electronic-music composer.

chiptune · basehead · five-musicians · 20-minute-chip-compo · the-grey-note · realism-in-tracked-music · sample-ripping · multisampling · lead-articulation · arrangement · chord-inversions · compos · maelcum · mellow-d · shawnm · paganus · jase

Sources#

s-tw003-interview-five-musicians · s-tw005-what-its-like-to-be-a-pc-musician · s-tw037-death-of-the-chiptune-debate · s-tw039-chord-theory-debate · s-tw077-chip-off-the-block · s-tw076-realism-in-mods · s-tw084-perfect-samples-the-piano · s-tw080-trax-mass-interview · s-tw014-interview-pinion · s-tw057-interview-catspaw · s-tw109-interview-skaven · s-tw105-newbie-interviews · s-tw003-interview-chuck-biscuits · s-tw027-interview-zapper · s-tw027-interview-basehead-lotus-position · s-tw032-20-minute-chip-compo · s-tw070-realism-debate · s-tw024-sample-ripping-debate · s-tw007-the-importance-of-music-theory · s-tw046-serial-composition · s-tw087-music-theory-a-modern-approach · s-tw009-samples-lameness-preconceptions · s-tw012-advanced-tracking-tips · s-tw015-advanced-tracking-tips-ii · s-tw018-advanced-tracking-tips-iii · s-tw024-in-review-asm95 · s-tw032-not-so-advanced-tracking-tips · s-tw098-impulse-tracker-investment · s-tw002-interview-leinad · s-tw004-interview-nemesis · s-tw004-interview-stalker · s-tw006-naid-opinion-interviews · s-tw011-interview-perisoft · s-tw011-interview-beaner · s-tw013-interview-big-jim · s-tw016-interview-populus · s-tw018-interview-lord-pegasus · s-tw019-interview-quarex · s-tw022-interview-jase · s-tw029-faces-in-the-crowd-smeghead · s-tw030-interview-paganus · s-tw031-interview-luv-kohli · s-tw031-interview-fred · s-tw040-interview-zalt · s-tw041-interview-shawnm · s-tw042-interview-balrog · s-tw052-interview-daedalus · s-tw054-interview-saxy · s-tw054-interview-quantam-porcupine · s-tw060-interview-rage · s-tw062-interview-vegas · s-tw063-interview-ryan-sprott · s-tw066-interview-liam-the-lemming · s-tw087-interview-perisoft · s-tw103-interview-mikmak

source file wiki/entities/necros.md · 1 unverified · graph