TW #25 — Loops and Extended Samples (The Zapper)

author The Zapper! / Force Ten
date 1995-09-11
article 4. Loops And Extended Samples
created 2026-08-30 · updated 2026-08-31

the-zapper defends long samples and loops ("texture, presence and some kind of feel") and explains how to make them sit in time.

Key claims#

  • Record your own riffs against a sequencer's click (PC-speaker metronome at the target tempo) so the loop is in time; sample "rare" material, isolated riffs, and be original with it.
  • Samples over 64 K must be split (except in FT2, but split anyway) — split at the up-beats.
  • In the tracker, retrigger the loop on every up-beat (rows 00, 16, 32, 48…) so it re-syncs, put a bass drum every 4 or 8 rows, then fine-tune the song tempo until the drum sits on the loop. Too short a loop: a tight loop at its end; too long: SDx note delay or Oxx offset.

The same TW.025 file carries Maelcum's "Truth… or Bullshit?", attacking Hornet's Demonews #100 policy of deleting uploads rated below *** after a month and arguing that four reviewers' tastes should not gate the scene's music.

Pages touched#

sample-looping, sample-offset, the-zapper, hornet.

source file wiki/summaries/s-tw025-loops-and-extended-samples.md · graph