TW #12 — Advanced Tracking Tips (Necros)
necros's first tips column, "for people who already have mastered the basics", written in scream-tracker-3 notation with a conversion chart for ProTracker/FastTracker: Axx/Txx → Fxx, Gxx → 3xx, Hxx → 4xx, Dxx → Axx, Oxx → 9xx (effect-command-crosswalk).
Key claims#
- Tip 1 — "Surround stereo, sorta": play the same chord sample at the same note on a left and a right channel, one of them with a sample offset (
C-4 01 .. O01againstC-4 01 .. ...). The slight time offset reads as a reflection off a distant wall — "very surround-sound-ish", especially on headphones. The channels must be panned well apart: hard left/right, or a medium spread such asS82/S8D. - Tip 2 — Workable leads: tracked leads sound dead because the sample is static and every note is played alike; add what a soloist does. (a) Volume: no two notes at the same level — ramp runs up to a held peak (
40 40 50 60 64), come back down after a hold, use multiples of 10 for speed; high notes sound louder than low notes at equal volume, so keep high notes down except on accents and accent low notes that must stand out; use the volume column rather thanD20so the effect column stays free. (b) Tone portamento without restarting the sample:GF0is "practically instant" — use it for jumps of more than three semitones, smaller values (G20,G06) for short moves, and follow a slow slide with aGF0"since some players tend to play Gxx/3xx effects too slowly". (c) Vibrato that fades in on held notes —HA1thenHA2— never wild except in hard, up-tempo tunes; drop it back to zero or fade the note, "nothing sounds worse than a heavily oscillating note which just refuses to die". (d) Echo track: copy the track,ALT-Jits volume down to at least a third (22), and offset it two or three rows at speed 6, four or six at speed 3, so the delay sits on the beat. (e) The Drop-Off "made infamous by Purple Motion": slide up into the big note (G05,GF0), bring in and deepen vibrato (HA1,HA2,H00,HA1), then fall away with an accelerating down-slide and falling volume —50 E04,30 E06,10 E10,00. - Tip 3 — Effective panning: most trackers don't pan at all, and doubling a track on both sides is worse (it wastes channels and muddies non-GUS mixes). Channel panning beats instrument panning except for drums. ST3's
S8xis a 16-step GUS hardware pan (S80left,S88middle,S8Fright) played correctly only by 3.2+ on a GUS — SBPro owners entered it blind and checked in a player;Xxxis a 128-step software pan for DMP/IPlay (X00left,X40middle,X80right;XA4= DMP's SBPro surround emulation, which reaches a Dolby receiver's surround channel) that ST3 saves but does not play. Placement: kick and snare atS87, hi-hats and tambourines atS8A, crashes centre; the lead atS86–S8Awith its echo the same distance on the other side (S86→S8A/S8B) or hard on the lead's own side (S81); layered chords spread, a single chord centred, multi-channel chords one pan per note;S8xon every row makes a hi-hat travel. - Tip 4 — Swing: "floating tempo", the Amiga funk method, alternates speeds row by row (
A08/A05) so odd rows last longer — the overall speed is 1 ÷ ((1/8 + 1/5) ÷ 2), "a bit slower than A06" — but it is coarse. Better: alternate fine temposTxxin pairs such asT60/T90orT70/T9A, the first about two thirds of the second for a medium swing; his "Realization 2" uses it.
Practical takeaways#
Two channels + O01 = stereo width from one sample; leads need velocity, GF0 legato, late vibrato and a one-third-volume echo 2–3 rows down; pan drums near centre and mirror the lead's echo; swing with Txx pairs at 2:3.
Notable quotes#
- "The moral of this story is LEARN HOW TO PAN! :>"
- "Nothing sounds worse than a heavily oscillating note which just refuses to die."
Relevance#
The most concrete lead-articulation recipe in the archive, and the scene's ST3-era panning values; feeds lead-articulation, stereo-panning, fake-echo, shuffle-funktempo, pitch-slide-and-portamento, vibrato, volume-slides and sample-offset.
Pages touched#
lead-articulation, stereo-panning, fake-echo, shuffle-funktempo, pitch-slide-and-portamento, vibrato, volume-slides, sample-offset, effect-command-crosswalk, scream-tracker-3, necros, levels-and-headroom.