Intense Tech #07 — Groovy Groove and Tick Tricks, Part 2 (Defense Mechanism)
More lsdj groove tricks from intense-tech: slow tables, Hop + Groove combinations, 3/4 time and triplets from grooves, and a two-channel delay made of nothing but grooves (defense-mechanism).
Key claims#
- A table groove of 2, 3 or more ticks slows a table down — useful for arpeggios and duty-cycle changes. Groove and Hop commands combine "to create complex timing changes in both phrases and tables"; the example is a table from Hypnogram's "Zenarchy".
- Other time signatures such as 3/4 can be written with a groove alone, without a Hop (a trick from Zef); the example groove is shown only in a figure.
- Triplets: the default 6 is divisible by 2 and 3; an eighth-note triplet spans two eighths = 24 ticks, so each note lasts 8 ticks —
G08under the numbering convention — and the two extra ticks per note must be given back at the end of the phrase with anotherGor anHthat hops to the next phrase; with three notes, anH00skipping the last 6-tick line does it "to allow the next phrase to start on beat 1". - Two-channel delay (from Hypnogram): the second pulse channel's first line gets a groove whose first line lasts
0A(10) ticks, so every following note is delayed by 4 ticks; the next phrase reverts to groove 0 and the delay stays; a second groove whose last line lasts only 2 ticks resets it. Finetune on the pulses thickens the pair.
Practical takeaways#
Grooves are an arithmetic tool: extra ticks on one line shift everything after it, so a delay, a triplet or a bar of 3/4 is a question of where the ticks are added and where they are taken back.
Notable quotes#
"You can actually use grooves to write in other time signatures such as 3/4 without using a Hop command!"
Pages touched#
shuffle-funktempo · fake-echo · rhythm-and-groove · chord-arpeggio · lsdj · intense-tech · defense-mechanism