Intense Tech #12 — Scoping Out New Features (Defense Mechanism)
defense-mechanism (intense-tech) tours the new features of lsdj 7.7.4 — the B command, FX/SPEED, silky wave, the super-fast retrig — while warning that version 7 "is still buggy and WILL CRASH" and that 6.9.0 remains the stable choice.
Key claims#
- FX/SPEED (renamed CMD/RATE in version 8): a setting that slows
C,P,RandV—PandVon pulse and wave only when PITCH is TICK; a higher value means more ticks per effect step. B(mayBe): in tables it is a probabilistic hop —B05never hops to row 5,B85hops about half the time,BF5about 15 times in 16. On pulse, wave and noise notes the second digit is the chance of triggering:B00never,B0425 %,B0850 %,B0Falways. On kit instruments the two digits are the left and right samples separately —B48= left 25 %, right 50 %.- Wave channel oscilloscope on screen.
- Silky wave: a timer changes the waveform "at a more opportune time", removing the click the hardware makes when wave RAM is rewritten; a synth at SPEED
01becomes "eminently more audible at its intended frequency". R8xsuper-fast retrig: a much-requested return of the old wave-channel pitch wrap — the generator restarts at a very fast rate; on wave the pitch becomes tunable (rather than relying onP), on a pulse kick it reaches "about 3 whole tones lower than the pulse channel is normally capable of".- Wave instrument FINETUNE from
-Fto+F. - Maximum tempo 295 BPM;
T00–T27set 256–295. - Much faster song loading and saving, with intentional visual glitches while it happens. The previous article (11) had covered 7.0.6 and DRUM pitch.
Practical takeaways#
Bxy gives per-note and per-hop probability without tables; R8x extends kicks below the pulse channel's range; keep a backup when running a development version.
Pages touched#
lsdj · randomization-and-probability · retrigger · wavetable-programming · instrument-design · intense-tech · defense-mechanism