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#realism

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  • Multisampling and drum-kit instruments techniqueOne sample cannot cover a keyboard: transposed more than a few semitones it sounds artificial — ±7 at the very most, often only ±1 (source: s-tw084-perfect-samples-the-piano ) . Multisampling records several keys and …
  • Realism in tracked music concept"Realism" was the 1990s PC-scene word for modules that try to sound like a recording of real instruments or a commercial production — large, carefully sampled instruments instead of the few-kilobyte waveforms of a …
  • Behemoth (David Menkes) persontraxweekly staff writer of 1996–97 (David Menkes in the 1997 staff sheet) whose articles started two of the newsletter's debates — "Realism in MODs" and "The Scene and the Commercial Market" — and who interviewed mikmak …
  • Mesonyx (Jon Dal Kristbjornsson) personFifteen-year-old composer from Reykjavik, Iceland, who wrote the music for the game Xixit in one day; member of Infinity Productions, Rage Technologies and The Green Grapes. The single source is his "Faces in the Crowd" …
  • Nemesis (Andrew Wise) personMusician of renaissance , kosmic and iCE, known in 1995 for "realistic and catchy" songs and, by his own account, aiming at a "professional" MIDI-like production rather than realism. The main source is his TraxWeekly …
  • The Grey Note (Necros) songnecros 's saxophone piece from the musicdisk Progression ( greynote.s3m ) — the PC scene's standard example of a realistic solo instrument inside a module, and its standard example of a sample that must not be ripped …
  • chipmusic.org — Wav Instrument Tutorials for LSDJ (2014) summary"Specifically I want to create a flute wave instrument, but all the tutorials I find are just about kick drums and snares." The answers are the wiki's best sourced material on articulating a wave instrument, plus a …
  • TW #28 — Faces in the Crowd #2: Mesonyx (Kal Zakath) summaryThe second "Faces in the Crowd" interview, conducted over two days (16–17 September 1995): kal-zakath with mesonyx , a 15-year-old from Reykjavik who had just written the music for the game Xixit . Date note: the issue …
  • TW #4 — Interview with Nemesis (Populus) summaryPopulus interviews nemesis , one of the newest members of renaissance — "a really great composer" whose tunes are "very realistic and catchy" but who "hasn't got enough exposure and respect" — in a chat that ended on …
  • TW #40 — Interview with Zalt (Psibelius) summarypsibelius interviews zalt , a 16-year-old Stockholm tracker who came from Atari NoiseTracker to FastTracker 2 and placed 2nd in the Icing'95 multichannel compo — a European counterweight to the North American voices of …
  • TW #41 — Interview with Shawn (shawnm / NOISE) summaryDennisC interviews Shawn (IRC nick shawnm ), head of the small group New Objectives In Sound Exploration ( NOISE ), an orchestral-percussion student who tracks in scream-tracker-3 . The same shawnm wrote "Serial …
  • TW #70–73 — the realism debate (#trax log, Behemoth, GBlues, Alan Robinson, Raphael, Sturm, brn, It-Alien, Purple Haze, Necros) summaryA #trax argument about a tracked saxophone, printed as TraxWeekly's second survey question ("is 'realism' something viable for tracked music?", replies to Psibelius), followed by three issues of answers; Behemoth's …
  • TW #76 — Realism in MODs (Behemoth) summaryA reply to a #70 argument (Necros, in_tense and others) about "realism" in tracked music. Behemoth samples his own instruments from a Korg X5 rather than reusing "three or four Purple Motion samples"; reproducing a …
  • TW #9 — Samples, Lameness, Preconceptions, and Fluffy Bunnies (Necros) summaryA reply to Perisoft's piece in #8: why necros , once a "siner-synth" purist, became "a loop junkie".
  • TW #94 — Stereo Samples with Impulse Tracker (Zinc) summaryWhy and how zinc uses stereo samples instead of panned mono ones.