#arpeggio
- Chord arpeggio (the 0 3 7 trick) techniqueChips rarely have enough channels for real chords, so one channel cycles through the chord tones extremely fast. At roughly 25–50 notes per second the ear fuses them into one shimmering chord — the signature chiptune …
- Chord inversions and voice leading conceptAny chord tone can be the lowest note. Take minor 0 3 7 , move the bottom note up an octave and re-measure from the new lowest note:
- chipmusic.org — LSDJ Chord Cheat Sheet / Advice on Learning Tables threads (2015) summaryTwo chipmusic-org threads: LazierGunz's chord cheat sheet for C commands and arpeggio tables (an image; the discussion carries the values), and a beginner asking how anyone learns to write tables — answered by herr_prof …
- GitHub realdmx/c64_6581_sid_players — Cybernoid II in Deenen's MUSICFILE, the MoN SFX player, the Driller listing summaryA GitHub collection of "original and reverse-engineered music players for the C64", converted to the ACME assembler so that "every assembly file should produce a .sid file". Its Tel_Jeroen_MON/Tel_Jeroen_Cybernoid2.asm …
- realdmx: Johannes Bjerregaard's own player — the James Bond 3 demo (a Maniacs of Noise commission) and Myth summaryTwo of johannes-bjerregaard 's own Turbo Assembler sources from 1989, in the realdmx collection ( s-realdmx-sid-players ) under Bjerregaard_Johannes_MON — but the player is his, not charles-deenen 's musicfile : nothing …
- realdmx: Jonathan Dunn's Daley Thompson '88 and Ocean Loader 5 in Paul Hughes's Ocean music driver summaryTwo original Ocean Software sources from 1988 — not reverse-engineered — in the realdmx collection ( s-realdmx-sid-players ): the Daley Thompson '88 soundtrack (six tunes) and the loader tune HVSC calls Ocean Loader 5 , …
- realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418 summaryThe full Arkanoid (Imagine, 1986) music and sound-effect program of martin-galway , reverse-engineered by Stefano Tognon for sidin #4 and converted to ACME by dmx87 ( s-realdmx-sid-players ). It is the later, larger …
- realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87 summaryThe loader tune of Rambo: First Blood Part II (Ocean, 1986) — matt-gray 's "favourite C64 tune of all time" ( s-c64com-matt-gray-interview ) — in martin-galway 's own player, reverse-engineered by dmx87 for the realdmx …
- realdmx: Reyn Ouwehand's Armada (MUSICFILE, 'Special version for Reyn Ouwehand', 1989) and Dutch Breeze (the 1990 MoN player) summaryTwo original Turbo Assembler sources of reyn-ouwehand 's in the realdmx collection ( s-realdmx-sid-players ). Armada (1989) is charles-deenen 's musicfile — the Cybernoid II code with a longer banner: "Scoop Designs …
- realdmx: Rob Hubbard's driver — McSweeney's Monty on the Run disassembly and the Commando title summaryTwo files from the realdmx collection ( s-realdmx-sid-players ) hold the 6502 driver rob-hubbard used, per the header, "(with small modifications) for his first approx. 30 tunes": Anthony McSweeney's commented …
- realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver summaryThe remaining three players of the realdmx collection ( s-realdmx-sid-players ), each a different answer to the same problem. fred-gray 's Mutants is not a sequencer at all but a song written as code — 26 hand-written …
- realdmx: two scene players with their own sources — Francois Prijt's Audial Arts 'zong player' v1/v2 (1991) and Adam Bulka's FAME 'Sound Routine f 4.1.0' (1988) summaryThree original Turbo Assembler sources in the realdmx collection ( s-realdmx-sid-players ) from the demoscene rather than the games industry: Francois Prijt's "zong player" for the Dutch group Audial Arts (two versions, …
- SIDin #10 — Tiny Sid 2, part 1: XL5, Mini Digi Drum, RM, Miniature Rhapsody (Stefano Tognon, 2006) summaryFour entries of the Tiny Sid 2 compo (2006) — two of 256 bytes, two of 512 — with full source and Tognon's analysis: how a whole tune, player and note table fit into one disk block ( tiny-sid-compo , sid-player-routine …
- SIDin #13 — Inside JITT64: the player routine (Stefano Tognon, 2010) summaryThe player behind jitt64 , explained by its author with the source: how init and the IRQ routine are organised (and why the SID is written at the start of the interrupt), how a pattern row is decoded into command bits, …
- SIDin #14 — Inside Matt Gray's Dominator player (Tognon's commented PLAYER V4.2 and the musician's guide to composing in it, 2015) summaryWritten for the Reformation driver competition ( s-matt-gray-dominator-source ): Tognon takes matt-gray 's released dom6-public.asm , comments every line, explains 64tass syntax to non-programmers, walks through the …
- SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002) summaryStefano Tognon's reverse-engineering of the driller player, published in his free SID e-zine sidin in 2002 — the documentation of the matt-gray-player as it was in 1987: song/track/pattern structure, the pattern command …
- SIDin #6 — Asterion Sid Tracker v1.0 reviewed (Stefano Tognon, 2004) summaryTognon's walkthrough of a native C64 tracker released in 2004 by Asterion of the group Tinnitus: a one-screen editor whose instrument lives in a 13-parameter sound table with independent wave and arpeggio macros, whose …
- SIDin #7 — Dustbin (Stefano Palmonari) interview (Stefano Tognon, 2005) summaryAn interview with dustbin , the Italian composer who wrote game music for Simulmondo in the early 1990s on C64, Amiga, PC and Game Boy without formal musical training — on learning the SID from taped Hubbard and Tel …
- SIDin #8 — Tiny Sid Compo, the 512-byte entries (Stefano Tognon, 2005) summaryTognon prints and comments the four entries of the 512-byte category of his tiny-sid-compo (2005): his own 15BB , Crue Gurl (A Life in Hell), Twone Five ( laxity ) and the winner Empty (4mat). Each is a complete …
- SIDin #9 — Tiny Sid Compo, the 256-byte entries (Stefano Tognon, 2006) summaryThe ten 256-byte entries of the 2005 tiny-sid-compo , with code and Tognon's notes — the counterpart of s-sidin08-tiny-sid-512b . At this size the players stop looking like drivers: code is copied into the zero page and …