#disassembly
- Arkanoid (Martin Galway, 1986 Imagine) songmartin-galway 's music and sound-effect program for Imagine's C64 Arkanoid — "Arkanoid / Martin Galway / 1986 Imagine" in the header of the RSID that Stefano Tognon reverse-engineered for sidin #4 (2003-06-21) — famous …
- David Whittaker's player (the Panther driver) toolThe 1986 driver of david-whittaker as reverse-engineered by dmx87 from Panther (Mastertronic): a three-voice player without an instrument table — the timbre of a voice is whatever the last command prefixes in its …
- Dig Dug (C64, Datasoft 1984) — the music routine songThe C64 cartridge conversion of Namco's arcade game ("copyright 1982 Namco, 1983 Atari, 1984 Datasoft"), whose music Stefano Tognon ripped into a PSID for hvsc in 2001–2002 and documented in sidin #1 with a commented …
- Driller (Matt Gray, 1987) songmatt-gray 's breakthrough tune for Incentive Software's 3D game (1987; the SID header says "1988 Incentive"): "They wanted something long and epic, not short and repetitive … exactly the sort of thing I had been waiting …
- Hunter's Moon (Thalamus, 1987) songThalamus's 1987 shooter — "128 levels", code, graphics and sound effects by martin-walker , music by matt-gray — whose sound-effects engine Stefano Tognon reverse-engineered in sidin #14 because its effects ("the hives …
- Martin Galway's player (the Ocean "macro-language" driver) toolThe 6502 music system martin-galway wrote at Ocean from 1984 ("there never was an editor … It was always assembler source files"; source: s-sidmusic-galway-interviews ), known from two reverse-engineered tunes: the …
- Matt Gray's player (Driller / Dominator engine) toolThe 6502 music driver matt-gray wrote for himself from late 1986 after codemasters told him he needed one, and used for every C64 game from driller (1987) to Deliverance (1990). It is documented twice: Stefano Tognon …
- Modules (Ivan Del Duca, 1988) songThe music of Modules , an Italian C64 game of 1988, written by its coder Ivan Del Duca in a music engine of his own — according to Stefano Tognon "probably … the first Italian music engine around". Tognon …
- Rob Hubbard's driver (the Monty on the Run player) toolThe 6502 music routine rob-hubbard wrote in 1985 and, per Anthony McSweeney's disassembly, "used (with small modifications) for his first approx. 30 tunes" — the player of monty-on-the-run , commando , Crazy Comets, …
- SIDin (e-zine) publicationstefano-tognon 's (ice00) free PDF magazine about "the SID chip from the inside": fifteen issues between September 2002 and 2015-10-31, each with a news section on players, editors and hardware, an interview with a SID …
- Stefano Tognon (ice00) personItalian programmer, editor and sole regular author of the free SID e-zine sidin (2002–2015), and author of the Java tracker jitt64 — the "Java Ice Team Tracker", hence the "Ice Team" in the name and the handle ice00 …
- realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418 summaryThe full Arkanoid (Imagine, 1986) music and sound-effect program of martin-galway , reverse-engineered by Stefano Tognon for sidin #4 and converted to ACME by dmx87 ( s-realdmx-sid-players ). It is the later, larger …
- realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87 summaryThe loader tune of Rambo: First Blood Part II (Ocean, 1986) — matt-gray 's "favourite C64 tune of all time" ( s-c64com-matt-gray-interview ) — in martin-galway 's own player, reverse-engineered by dmx87 for the realdmx …
- realdmx: Rob Hubbard's driver — McSweeney's Monty on the Run disassembly and the Commando title summaryTwo files from the realdmx collection ( s-realdmx-sid-players ) hold the 6502 driver rob-hubbard used, per the header, "(with small modifications) for his first approx. 30 tunes": Anthony McSweeney's commented …
- realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver summaryThe remaining three players of the realdmx collection ( s-realdmx-sid-players ), each a different answer to the same problem. fred-gray 's Mutants is not a sequencer at all but a song written as code — 26 hand-written …
- SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002) summaryTognon's walkthrough of turning a 1984 cartridge game into a PSID the hard way — "disassemble the game and give a source for the rip" — followed by his commented source of the Dig Dug music routine, an interpreter of …
- SIDin #12 — Tiny Sid 2, part 3: Plaster (512 b) and Back To Basics (256 b) (Stefano Tognon, 2008) summaryThe end of Tognon's series on the Tiny Sid Compo II : the two remaining entries, GRG's 512-byte Plaster — "the tune that take more points over all the others" — and Jaymz Julian's 256-byte Back To Basics , both "done by …
- SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015) summaryTognon reverse-engineers the sound-effects engine of hunters-moon (Thalamus, 1987) — code, graphics and effects by Martin Walker, music by matt-gray — because "the hives seems to be true living": the most realistic game …
- SIDin #15 — Inside Matt Gray's Serpent Demo player (the 4-bit sample voice, reverse-engineered, 2015) summaryAnswering Gray's remark in the same issue that the Serpent Demo drums were "too loud" ( s-sidin15-matt-gray-interview ), Tognon reverse-engineers the tune's player: the Driller -generation matt-gray-player plus a …
- SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002) summaryTognon's reverse-engineering of the hvsc rip of Lazy Jones (Terminal Software, 1984) — david-whittaker 's earliest routine in the wiki and, in his words, "the most simple I had seen until now": two voices of raw …
- SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002) summaryStefano Tognon's reverse-engineering of the driller player, published in his free SID e-zine sidin in 2002 — the documentation of the matt-gray-player as it was in 1987: song/track/pattern structure, the pattern command …
- SIDin #3 — Music Engine pattern searching, part 1 (Stefano Tognon, 2003) summaryHow to tell which music routine a .sid was made with: scan the file for a byte sequence that only that engine's code contains. Tognon gives the method (with source: pick characteristic code; without: compare …
- SIDin #4 — Martin Galway's Arkanoid music routine, the explanation (Stefano Tognon, 2003) summaryTognon's prose around his reverse-engineering of arkanoid — the explanation of the galway-player that the code alone does not give: why he picked this tune, what he thinks of the code, which instructions exist on which …
- SIDin #6 — Inside DigiOrganizer, Polonius's 4-bit sample editor (Stefano Tognon, 2004) summaryTognon's manual-plus-disassembly of digiorganizer , "a great peaces of software wrote by Polonius of Padua for making 4bit sample music using SID volume register": an editor that adds a fourth, sampled voice — drums, …
- SIDin #7 — Inside Modules: Ivan Del Duca's music engine (Stefano Tognon, 2005) summaryTognon's reverse-engineering of the music engine of Modules , an Italian C64 game of 1988 whose coder, Ivan Del Duca, "probably wrote the first Italian music engine around, instead of used the one's that were available" …
- SIDin #8 — Tiny Sid Compo, the 512-byte entries (Stefano Tognon, 2005) summaryTognon prints and comments the four entries of the 512-byte category of his tiny-sid-compo (2005): his own 15BB , Crue Gurl (A Life in Hell), Twone Five ( laxity ) and the winner Empty (4mat). Each is a complete …
- SIDin #9 — Tiny Sid Compo, the 256-byte entries (Stefano Tognon, 2006) summaryThe ten 256-byte entries of the 2005 tiny-sid-compo , with code and Tognon's notes — the counterpart of s-sidin08-tiny-sid-512b . At this size the players stop looking like drivers: code is copied into the zero page and …