#game-audio
- Sound effects and game audio techniqueThe other half of a game soundtrack: short, non-musical events — a shot, a jump, an explosion, the "Game Over" — fired by the game code, on the same three voices the music is using. It was most of the paid work. …
- Game Audio Network Guild — Interview with Chris Huelsbeck (2011) summaryA career-summary interview for the game-audio trade guild; little technique, but Hülsbeck's own one-sentence version of the Soundmonitor story and of his self-taught, tools-first approach.