Homebrowse › tag

#hvsc

tag 17 pages
  • Player identification (pattern searching) conceptTelling which music routine — which sid-player-routine — a .sid file was made with, by looking for a short sequence of code bytes that only that routine contains. Stefano Tognon set the method out in sidin #3 and #5 …
  • Jan Harries (Rambones) personDanish demo-scener, C64 music ripper and composer (born 1969-01-12 in Nyborg): a founder of the demo group The Supply Team (1985–89), author of the Ripped-Off (C64, 1987–88) and Ripp Off (PlaySID, 1991–95) rip series, …
  • SIDId toolLasse Öörni's player-identification tool: sidid.cfg holds byte-pattern signatures for about 1 300 named C64 players and editors, and sidid.nfo a note per entry with author, release year and a CSDb reference — which is …
  • SIDPLAY toolThe family of SID-music players that grew out of the Amiga's PlaySID: Michael Schwendt's SIDPLAY for the PC, the libsidplay/libsidplay2 libraries and their front-ends (Sidplay2/w on Windows, XSIDPLAY on Unix, SIDPLAY …
  • Stephan Schmid (Steppe) personGerman C64 scener (Erlangen; 28 in 2003), webmaster of the Demodungeon site and a member of the hvsc crew from October 2002, who rips the tunes of the demos he documents; as a composer he was active for three weeks in …
  • HVSC — SID file format description (PSID v1–v4, RSID) summaryThe reference description of .sid files as used by the High Voltage SID Collection: a big-endian header (magic, version, offsets, addresses, song count, speed bits, three 32-byte strings, and from v2 on flags for clock …
  • SIDId (cadaver/sidid): the player-signature list and its notes summaryThe tool HVSC and DeepSID use to say which player a SID file runs in. Its config is a list of byte patterns per player name; its .nfo is a terse who-wrote-what with release years and CSDb links — the most compact …
  • SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002) summaryTognon's walkthrough of turning a 1984 cartridge game into a PSID the hard way — "disassemble the game and give a source for the rip" — followed by his commented source of the Dig Dug music routine, an interpreter of …
  • SIDin #1–15 — Editorials and News digest (Stefano Tognon, 2002–2015) summaryThe News section of every sidin issue reported the releases of the SID scene "from an issue to another": editors, players, emulation libraries, hardware, competitions and collections. This page condenses all fifteen …
  • SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002) summaryTognon's reverse-engineering of the hvsc rip of Lazy Jones (Terminal Software, 1984) — david-whittaker 's earliest routine in the wiki and, in his words, "the most simple I had seen until now": two voices of raw …
  • SIDin #3 — Music Engine pattern searching, part 1 (Stefano Tognon, 2003) summaryHow to tell which music routine a .sid was made with: scan the file for a byte sequence that only that engine's code contains. Tognon gives the method (with source: pick characteristic code; without: compare …
  • SIDin #3 — Ripping BASIC based tune: Sheba and Testcard (Stefano Tognon, 2003) summaryHow Tognon turned two BASIC programs from Commodore's Introduction to BASIC course — Andrew Colin's The Arrival of the Queen of Sheba (part 2, Appendix A) and the Testcard demo (part 1) — into PSID files. A BASIC-driven …
  • SIDin #3 — Stephan Schmid (Steppe) interview (Stefano Tognon, 2003) summaryThe sidin interview with stephan-schmid — Steppe, webmaster of the Demodungeon and since October 2002 a member of the hvsc crew: three weeks of Soundmonitor in 1991, what an HVSC crew member actually does all day, a …
  • SIDin #4 — Chris Abbott interview (Stefano Tognon, 2003) summaryAn email interview with chris-abbott — occasional SID composer, but above all the man behind C64Audio.com, the Back in Time CDs and the BIT Live concerts — done for sidin #4 in June 2003. Biography, the economics of the …
  • SIDin #5 — High Voltage Music Engines Collection (Stefano Tognon, 2004) summaryTognon announces hvmec , his collection of the C64 music-making programs themselves — editors, trackers and their player routines, with binaries, sources, documentation, examples and credits — as a companion to hvsc and …
  • SIDin #5 — Music Engines Pattern Searching, part 2: the Lostack database (Stefano Tognon, 2004) summaryThe format of Lada 'Ray' Lostak's database of about 450 C64 music engines: Player blocks of Name , 3–16 ID=offset:value pairs, optional Message s and the addresses where the player keeps its track and pattern positions …
  • SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004) summaryAn interview with jan-harries — Danish demo-scener (The Supply Team), Soundmonitor composer "Rambones", the ripper behind the Ripped-Off series and a founding member of the hvsc team — made in February 2004 for Stefano …