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Techniques 36
  • Channel interleaving (one channel, two jobs)
  • Chip samples — tiny looped waveforms
  • Chord arpeggio (the 0 3 7 trick)
  • Detune
  • Fake echo / delay
  • Filter programming on the SID
  • Ghost channel (two notes in one wave)
  • Hard restart
  • Instrument design beats note count
  • Instrument envelopes (volume, panning, pitch)
  • Lead articulation (velocity, legato, late vibrato, drop-off)
  • Levels and headroom
  • MIDI output from trackers (Impulse Tracker macros)
  • Multisampling and drum-kit instruments
  • Multispeed (framespeed)
  • New Note Actions (NNA)
  • Octave bass
  • OPL / AdLib FM instruments in trackers
  • Pitch slides and tone portamento
  • Pulse width modulation (PWM)
  • Randomization and probability (MayBe, RandomiZe)
  • Recording samples (sources, cabling, sound cards, rates)
  • Retrigger and resync
  • Reverb and compression (offline, in the sample editor)
  • Ring modulation and oscillator sync
  • ROM retuning — patching a tracker's pitch table
  • Sample looping (perfect loops, sustain loops, long loops)
  • Sample offset tricks
  • Shuffle, swing and FunkTempo
  • Sidechain pump
  • Song initialisation and looping
  • Sound effects and game audio
  • Stereo panning
  • Vibrato and delayed vibrato
  • Volume slides, fades and effect memory
  • Wavetable programming (waveform / arp tables)
Concepts 27
  • ADSR envelope
  • Alternative tunings — chip music outside 12-TET
  • Arrangement — think in 4s and 8s
  • Chiptune — what the word means
  • Chord inversions and voice leading
  • Chord progressions
  • Commercial tracking — selling and producing tracked music
  • Compos — music competitions in the tracker scene
  • Diatonic chords — why it is not always 0 3 7
  • Effect command crosswalk (MOD / XM ↔ S3M / IT)
  • Harmonic series and overtones
  • Instrument tables (wave / pulse / filter)
  • Live tracking — performing with a tracker
  • Orderlist (sequence)
  • Player identification (pattern searching)
  • Realism in tracked music
  • Rhythm and groove in 16 rows
  • Sample ripping
  • Scales and modes — your palette of notes
  • Semitones — the only unit you need
  • Serial composition — rows, retrograde, inversion
  • SID player routine, rastertime and player types
  • Synchronisation with other gear
  • The PC tracker scene 1995–98, as it saw itself
  • Tracker
  • Tracking workflow — advice from the scene
  • Writing melodies that work
Tools 50
  • 0 3 7 lab
  • ACID 64
  • Asterion Sid Tracker
  • Catweasel Mk4
  • CheeseCutter
  • CyberTracker
  • David Whittaker's player (the Panther driver)
  • defMON
  • DigiOrganizer
  • DMC
  • DUET
  • FastTracker 2
  • Furnace
  • Future Composer (C64)
  • GoatTracker
  • HardSID
  • Impulse Tracker
  • Iseq (Steve Judd's C64 music editor, 2002)
  • JCH editor & NewPlayer
  • JITT64 (Java Ice Team Tracker)
  • Johannes Bjerregaard's player
  • libLSDj
  • LSDj (Little Sound Dj)
  • LSDj Wave Cruncher
  • LSDPatch (LSDPatcher)
  • Martin Galway's player (the Ocean "macro-language" driver)
  • Matt Gray's player (Driller / Dominator engine)
  • MUSICFILE — the Maniacs of Noise driver
  • Nanoloop
  • Ninjatracker
  • Odin Tracker
  • OpenMPT
  • Paul Hughes's Ocean music driver (Jonathan Dunn's player)
  • ProTracker
  • reSID
  • Rob Hubbard's driver (the Monty on the Run player)
  • Rockmonitor
  • Schism Tracker
  • Scream Tracker 3
  • SID Factory II
  • SID-Wizard
  • sid-wizard-vessel
  • siddump
  • SIDId
  • SIDPLAY
  • Soundmonitor
  • SwinSID
  • TFMX
  • Turbo Assembler (C64)
  • VICE
Chips 2
  • Game Boy sound hardware (APU)
  • SID (MOS 6581 / 8580)
Platforms 3
  • Commodore 64
  • Game Boy
  • Gravis UltraSound (GUS)
Formats 6
  • IT module format (.it)
  • MOD module format (.mod)
  • S3M module format (.s3m)
  • SID file format (.sid)
  • SID-Wizard module format (.swm family)
  • XM module format (.xm)
People 135
  • 4mat
  • 4ntler
  • Abrasive
  • Acidfrog (Cam Goodman)
  • Agemixer
  • Aleksi Eeben
  • AmusiC (Sotiris Varotsis)
  • Andreas Varga
  • Asger Alstrup
  • Atlantic (Barry Freeman)
  • Balrog (Samuel Cote)
  • Basehead (Dan Grandpre)
  • Beaner (Sean Cummins)
  • Behemoth (David Menkes)
  • Ben Daglish
  • Big Jim (James Storer)
  • Blackwolf (Bobby Tamburrino)
  • Blaze Runner (Christian Desnoyers)
  • Bob Yannes
  • bryface
  • Catspaw (Brandon Bannerman)
  • Charles Deenen
  • Chordian (Jens-Christian Huus / JCH)
  • Chris Abbott
  • Chris Hülsbeck
  • Claim
  • Clef (Phil Sweeney)
  • Cosmic (Matthias Ksoll)
  • Daedalus (Brian Bennetts)
  • Dag Lem
  • David Whittaker
  • Defense Mechanism
  • DennisC (Dennis Courtney)
  • Deus Ex (Chill Productions)
  • Dustbin (Stefano Palmonari)
  • Ender (Andrew Burke)
  • fisherman (Matt Overington)
  • Frantic
  • Fred (Ink)
  • Fred Gray
  • Freedom (SID composer)
  • Ganja Man (Sam Bashton)
  • Goto80
  • Greg Heo
  • Hermit (Mihaly Horvath)
  • Hypnogram
  • Infu
  • Injekted (Brandon Balliett)
  • Island of Reil (Jesse Rothenberg)
  • Jan Harries (Rambones)
  • Jase (Jason Chong)
  • Jeffrey Lim (Pulse)
  • Jeroen Kimmel (Red)
  • Jeroen Tel
  • Johan Kotlinski
  • Johannes Bjerregaard
  • Jonathan Dunn
  • Jugi (Jukka Kaartinen)
  • Kal Zakath (John Townsend)
  • Khyron (Paul Schultz)
  • Lars "ZAP" Hamre
  • Lasse Öörni (Cadaver)
  • Laxity (Thomas E. Petersen)
  • Leinad (Daniel Falk)
  • Leviathan
  • Liam the Lemming (Liam Hesse)
  • Linus Walleij
  • little-scale
  • Loki (Charles Odom)
  • Lord Pegasus (Zack Smith)
  • Luca Carrafiello (Luca/FIRE)
  • Luv Kohli
  • Maelcum
  • Marcel Donné
  • Martin Galway
  • Martin Walker
  • Master of Darkness (Todd Andlar)
  • Matt Gray
  • Mellow-D (Jaakko Manninen)
  • Mental Floss (Andrew McCallum)
  • Mesonyx (Jon Dal Kristbjornsson)
  • Mick Rippon
  • Mikmak (Jean-Paul Mikkers)
  • Mosaic (Renaissance)
  • Nata (Stephan Parth)
  • Necros (Andy Sega)
  • Nemesis (Andrew Wise)
  • nitro2k01
  • Olivier Lapicque
  • Paganus
  • Pain Perdu
  • Pariah (Edwin de la Vega)
  • Perisoft (David Wiernicki)
  • Peter "Crayon" Hanning
  • Phoenix (Andrew Voss)
  • Pinion (Ryan Hunt)
  • Popcorn (Chris Campbell)
  • Populus (Nicolas Roberge)
  • Psibelius (Gene Wie)
  • Purple Motion
  • Quantam Porcupine (Joshua Shagam)
  • Quarex (Drew Hunt)
  • Rage (Harri Blom)
  • Reyn Ouwehand
  • Richard Bayliss
  • Rob Hubbard
  • roboctopus
  • Ryan Cramer
  • Ryan Sprott (Grey)
  • Sabrepulse
  • Sami Tammilehto (Psi)
  • Saxy (Courtney Risch)
  • Scarzix (Carsten Berggreen)
  • Scirocco (Ian Lyman)
  • shawnm (Shawn, NOISE)
  • Skaven
  • Smeghead (David Oranchak)
  • Stalker (Ariel Gross)
  • Stefano Tognon (ice00)
  • Stephan Schmid (Steppe)
  • Storlek
  • Subhuman (Seth Miller)
  • The Zapper (Marc Girard, Force Ten)
  • TheHacker (Krisjanis Gale)
  • Tim Follin
  • Trixter (Jim Leonard)
  • TSM (Carmine Migliaccio)
  • Tyler Barnes
  • U4IA / F8 (James Young)
  • VadimVS (Vadim Shustov)
  • Vegas (T.J. Lerner)
  • Vicious (VSL)
  • WitchMaster (Mikael Norrgård)
  • Zalt (Tobias Garder)
  • Zinc (Justin Ray)
Groups 22
  • Aim Higher
  • Codemasters
  • Compunet
  • Defiance
  • Epinicion
  • Esper Division
  • Five Musicians (FM)
  • Future Crew
  • Hewson Consultants
  • Hornet
  • Kosmic (KFMF)
  • LoK
  • Maniacs of Noise
  • NOISE (New Objectives In Sound Exploration)
  • Probe Software
  • Rainbow Arts
  • Renaissance
  • Scoop Designs
  • System 3
  • The Modsquad
  • Triton (Fredrik Huss and Magnus Högdahl)
  • Ultrabeat
Events 2
  • 20 Minute Chip Compo (20mc)
  • Tiny Sid Compo
Publications 11
  • 64'er (magazine)
  • ChipMusic.org
  • Commodore 64 Programmer's Reference Guide
  • Commodore Zone
  • HVMEC — High Voltage Music Engines Collection
  • HVSC — High Voltage SID Collection
  • Intense Tech with Defense Mech
  • Pan Docs
  • SIDin (e-zine)
  • The SID Homepage (sidmusic.org)
  • TraxWeekly
Songs 17
  • Arkanoid (Martin Galway, 1986 Imagine)
  • Commando (C64, 1985)
  • Cybernoid (Jeroen Tel, 1988)
  • Cybernoid II (Jeroen Tel, 1988)
  • Dig Dug (C64, Datasoft 1984) — the music routine
  • Dominator (Matt Gray, 1989)
  • Driller (Matt Gray, 1987)
  • Hawkeye (Jeroen Tel, 1988)
  • Helikopter Jagd (C64, 1986)
  • Hunter's Moon (Thalamus, 1987)
  • Last Ninja 2 (Matt Gray, 1988)
  • Modules (Ivan Del Duca, 1988)
  • Monty on the Run (C64, 1985)
  • Sanxion (C64, 1986)
  • Shades (Chris Hülsbeck, 1986)
  • The Great Giana Sisters (C64, 1987/88)
  • The Grey Note (Necros)
Summaries 363
  • 0 3 7 lab — techniques & theory (summary)
  • 64'er 10/1986 — Musik wie noch nie: the Soundmonitor article and manual
  • 64'er 2/88 — Von der Spielidee ins Regal (Rainbow Arts, with Hülsbeck)
  • Arcade Attack — Matt Gray (VGM Maestro) interview (2020/2021)
  • Asger Alstrup — Examination of SID triangle waveform / noise waveform (The SID Homepage, 1995)
  • Brief introduction to Super Commands (FTC)
  • C64 Programmer's Reference Guide, ch. 4 — Programming Sound and Music on Your Commodore 64 (1982)
  • C64.COM interview #36: Matt Gray (2014)
  • C64.COM interview #8 — Charles Deenen (2010)
  • C=Lehti 4/89 — SIDin hollantilaiset valjastajat (Maniacs of Noise)
  • Charles Deenen interviews: Domination #11 (1998) and Designing Sound (2010)
  • Charts and Tables for SID-Wizard 1.6 (document version 1.0, 2014)
  • CheeseCutter — the repo, the man pages, and the release paper trail (2011–2026)
  • chipmusic.org — Advanced LSDj Tutorial: The Ghost Channel (2013)
  • chipmusic.org — C64 Music for Dummies (ant1's SID-Wizard 1.0 tutorial, 2012)
  • chipmusic.org — CheeseCutter video tutorial thread (2014)
  • chipmusic.org — LSDJ Advanced Tricks thread (2012)
  • chipmusic.org — LSDJ Chord Cheat Sheet / Advice on Learning Tables threads (2015)
  • chipmusic.org — LSDJ FAQ thread (2010–2011)
  • chipmusic.org — LSDJ kit creation and kit volume threads (2013)
  • chipmusic.org — LSDJ live performance thread (2010)
  • chipmusic.org — lsdj wav channel release? (2013)
  • chipmusic.org — Noise snare / Complete Drum Kit on Noise Channel threads (2014)
  • chipmusic.org — sid music hints'n'tips (2013)
  • chipmusic.org — speech synthesis thread (2012)
  • chipmusic.org — the defMON megathread (2014–2026)
  • chipmusic.org — two Johan Kotlinski interviews (2012, 2014)
  • chipmusic.org — Wav Instrument Tutorials for LSDJ (2014)
  • chipmusic.org — What are the typical C64/SID sounds/instruments? (2015)
  • Chordian — SID Musicians (JCH's verdicts on the game composers, 2018)
  • commodore-64.eu — The C64 SID Chip (6581 vs 8580 overview)
  • Composing in SID Factory II, Part 4 — Instruments (Chordian)
  • Creating Chiptunes with SID-Wizard, Second Edition (summary)
  • CSDb forum: Huelsbeck TFMX? (2006)
  • CSDb release pages: Soundmonitor V1.0 (1986) and Shades (1986)
  • Cybernoid I / Cybernoid II 'behind the notes' videos (2014) and the Lemon64 thread
  • Defense Mechanism — LSDj Learning Lab shorts: Limit and Vshift, Long Filter Sweeps, Self-Resonating Bass (videos, 2020)
  • Defense Mechanism — LSDj Learning Lab: Overtones / Ghost Channel with Allpass Filter (video, 2020)
  • Defense Mechanism — LSDj Noise Channel Tutorial (v9.2.L) (video, 2022)
  • Defense Mechanism — LSDJ Wave Channel Tutorial..? (More of a ramble) (video, 2020)
  • Defense Mechanism — Making every LSDJ kick I can think of (video, 2024)
  • defMON wiki — DIN/MIDI/LSDj/Nanoloop sync, stereo SID, manual BPM tables
  • defMON wiki — features, interface overview, seqED key map
  • defMON wiki — release history 2008–2020, creations, links
  • defMON wiki — using a defMON tune in your own program
  • defMONing 101: A defMON Operator Field Guide (iLKke, 2013)
  • defMONing 102: extended field guide (iLKke et al.)
  • Domination #1 — Interview with Jeroen Tel (Jazzcat, 1994)
  • DUET docs: DUST and DUSK, the two synths (summary)
  • DUET docs: instruments, the mixer and the bounce (summary)
  • DUET docs: libduet, the engine as a library (summary)
  • DUET docs: sessions, formats and round-trips (summary)
  • DUET docs: the grid and the two sides (summary)
  • DUET docs: the system clipboard and its text format (summary)
  • DUET README (summary)
  • DUET research: SID-Wizard 1.97 formats and player (summary)
  • DUET research: SID-Wizard player.asm deep dive (summary)
  • electro·pizza — defMON, VICE, and the Pocket CHIP (2019)
  • FastTracker v2.08 Manual (Urban Jonsson, 1996)
  • Furnace tracker — C64 (SID) system and instrument documentation
  • Game Audio Network Guild — Interview with Chris Huelsbeck (2011)
  • GamesArt interview — Jeroen Tel (2015)
  • Getting started with LSDj with Infu (course)
  • GitHub realdmx/c64_6581_sid_players — Cybernoid II in Deenen's MUSICFILE, the MoN SFX player, the Driller listing
  • GoatTracker v2.72 readme (summary)
  • goto80.com — defMON posts and the Improv page
  • Hackaday.io — RetroChallenge 2019: Gameboy Audiohacks (channelhacking, splitting pulse waves)
  • Happy Computer 3/87 — Der Soundprofessor (Hülsbeck at work)
  • Hugi #38 — Up Close & Personal: Jeroen Tel of Maniacs of Noise (2014)
  • HVSC — SID file format description (PSID v1–v4, RSID)
  • Impulse Tracker HINTS.TXT — Hints for Composers (summary)
  • Impulse Tracker ITTECH.TXT — technical reference (summary)
  • Impulse Tracker User's Manual — IT.TXT (summary)
  • IMR interview — Chris Hülsbeck (1996)
  • IMR interview — Jeroen Tel (1996)
  • Intense Tech #01 — LSDj Wave Synth Deep Dive, Part 1 (Defense Mechanism)
  • Intense Tech #02 — LSDj Wave Synth Deep Dive, Part 2 (Defense Mechanism)
  • Intense Tech #03 — Don't Sleep on Z (Defense Mechanism, after Hypnogram)
  • Intense Tech #04 — Manage your LSDj save files with libLSDj (Defense Mechanism)
  • Intense Tech #05 — LSDj Wave Cruncher Instrument Library (Defense Mechanism)
  • Intense Tech #06 — Groovy Groove and Tick Tricks, Part 1 (Defense Mechanism)
  • Intense Tech #07 — Groovy Groove and Tick Tricks, Part 2 (Defense Mechanism)
  • Intense Tech #08 — DOTCNT's LSDj Wave Cruncher (Defense Mechanism)
  • Intense Tech #09 — Let's Table This Discussion! (Defense Mechanism)
  • Intense Tech #10 — Get your Kicks with Version 6, Part 1 (Defense Mechanism)
  • Intense Tech #11 — Kicks Part 2: Kick Heaven in Version 7 (Defense Mechanism)
  • Intense Tech #12 — Scoping Out New Features (Defense Mechanism)
  • Intense Tech #13 — Interview with LSDj Developer Johan Kotlinski (Defense Mechanism)
  • Intense Tech #14 — Let's Appreciate Version 8 (Defense Mechanism)
  • Intense Tech #15 — Let's Mix It Up (and Down) (Defense Mechanism)
  • Intense Tech #16 — So You Want a Cartridge Family? (Defense Mechanism)
  • Intense Tech #17 — The Joys of Noise (Defense Mechanism)
  • Intense Tech #18 — ADSR Makes Life Easier! (Defense Mechanism)
  • Intense Tech #19 — New Noise and 9.1.0 News (Defense Mechanism)
  • Intense Tech #20 — Customize LSDj From Scratch with LSDPatch (Defense Mechanism)
  • Intense Tech #21 — What's New in LSDj v9.2 (Defense Mechanism)
  • Lemon64 threads: SID and ADSR re-triggering? (2008) / Hard restart – what's the story? (2015)
  • Lemon64: How does one learn SID sound design these days? (2020)
  • Lemon64: SID-Wizard instrument recommendations? (2021)
  • Little Sound Dj v9.2.6 Operating Manual (summary)
  • little-scale — $1 Nanoloop MIDI Sync (2009)
  • little-scale — Abrasive on LSDJ Microtuning (2009)
  • little-scale — All 4-bit Waveforms That Have 32 Samples (2009)
  • little-scale — extracting samples from Game Boy and GBA ROMs (2010, 2012)
  • little-scale — How to: Prepare Samples and Create LSDJ Kits (2008)
  • little-scale — Let's Tune the Game Boy Like a Japanese Koto (2009)
  • little-scale — LSDJ Tuning Tables (2009)
  • little-scale — Microtonal Chipmusic Compilation, call for tracks (2009)
  • little-scale — Nanoloop Tuned to 18-TET, Hacked ROM (2009)
  • little-scale — Overclocked Game Boy (2008)
  • little-scale — Sync Options for Game Boy Music (2008)
  • little-scale — Syncing something *to* LSDJ, and the un-sync piece (2006–2008)
  • little-scale — the Arduino Game Boy sync boxes: syncThing, Sync Tank and the AU$15 build (2008)
  • little-scale — the chip sample packs (2008–2012)
  • little-scale — the LSDJ kit releases, and the stock kits extracted (2008–2014)
  • little-scale — Underclocking a Game Boy, and retuning it afterwards (2009)
  • little-scale — USB MIDI Game Boy Sync for $16, and DIN sync 24 (2011)
  • Matt Gray's Dominator subtune 6 source (PLAYER V4.2, 1987) and the Reformation driver competition
  • MOS 6581 Sound Interface Device (SID) datasheet — the text behind Appendix O
  • My Computer Chronicles — Jens-Christian Huus / JCH (2017)
  • Newman — Driving the SID chip: Assembly Language, Composition, and Sound Design for the C64 (2017)
  • Old C64/PC Player/Editor Notes — Chordian (2017)
  • OpenMPT manual — About OpenMPT
  • OpenMPT manual — Compatible Playback
  • OpenMPT manual — Effect Reference
  • OpenMPT manual — Instruments
  • OpenMPT manual — Module formats
  • OpenMPT manual — Samples
  • OpenMPT manual — Song Properties (and Tempo Swing)
  • OpenMPT manual — Zxx Macros
  • Pain Perdu — Hidden LSDJ Tricks EP1: Instrument Retriggering (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP2: In-depth WAV channel walkthrough (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP3: \"Isometric\" save-file walkthrough (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP4: Sidechaining (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP5: Shortcuts and Workflow (video, 2016)
  • Pain Perdu — Hidden LSDJ Tricks EP6: Fantastic Grooves and How to Use Them (video, 2016)
  • Pan Docs — Audio Details
  • Pan Docs — Audio Overview
  • Pan Docs — Audio Registers
  • ProTracker 2.3A ReadMe, 2.0A effect and format docs, version table
  • ProTracker 2.3d help file (edited by echolevel)
  • realdmx: Charles Deenen's two test tunes — an undated MUSICFILE build and the 'Scoop designs' Maniacs of Noise player
  • realdmx: Johannes Bjerregaard's own player — the James Bond 3 demo (a Maniacs of Noise commission) and Myth
  • realdmx: Jonathan Dunn's Daley Thompson '88 and Ocean Loader 5 in Paul Hughes's Ocean music driver
  • realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418
  • realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87
  • realdmx: Reyn Ouwehand's Armada (MUSICFILE, 'Special version for Reyn Ouwehand', 1989) and Dutch Breeze (the 1990 MoN player)
  • realdmx: Rob Hubbard's driver — McSweeney's Monty on the Run disassembly and the Commando title
  • realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver
  • realdmx: two scene players with their own sources — Francois Prijt's Audial Arts 'zong player' v1/v2 (1991) and Adam Bulka's FAME 'Sound Routine f 4.1.0' (1988)
  • Remix64 — An Interview with Anders Carlsson aka GOTO80 (Neil Carr, 2002)
  • Remix64 — An Interview with Chris Huelsbeck (2001)
  • Remix64 — An Interview with Martin Galway (Neil Carr, 2001)
  • Remix64 — Last Ninja 2 vs Ninja Remix: what's the deal? (Chris Abbott)
  • Retro Gamesmaster — Matt Gray Interview (Peter Ward)
  • Retrogaming Planet / EmuWiki — Interview with Chris Huelsbeck (2011)
  • roboctopus — LSDJ & You: Collapse of the Waveform (2014)
  • roboctopus — LSDJ & You: Echo Chamber (2014)
  • roboctopus — PWM, I Choose You! (2014)
  • roboctopus — The Kinda Sorta Supersaw-lite; or, a Beefy Saw Bass (2013)
  • RVG Interviews: Matt Gray (2016)
  • Sabrepulse — Getting started with LSDJ tutorial (mirror at Adventure Kid)
  • Schism Tracker wiki and README
  • Scream Tracker 3.2 User's Manual (ST3.DOC)
  • Scream Tracker 3.20 File Formats And Mixing Info (TECH.DOC)
  • SID-Wizard 1.8 User Manual (summary)
  • sid-wizard-vessel README — MIDI sync IN and live-act features for SID-Wizard
  • SIDId (cadaver/sidid): the player-signature list and its notes
  • SIDin #1 — Iseq music composition program: the comp.sys.cbm threads and Steve Judd's Commando cover (2002)
  • SIDin #1 — Luca Carrafiello (Luca/FIRE) interview (Stefano Tognon, 2002)
  • SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002)
  • SIDin #10 — Goattracker 2: a cover in the table-based GT2 (Stefano Tognon, 2006)
  • SIDin #10 — Richard Bayliss interview (Stefano Tognon, 2006)
  • SIDin #10 — Tiny Sid 2, part 1: XL5, Mini Digi Drum, RM, Miniature Rhapsody (Stefano Tognon, 2006)
  • SIDin #11 — Laxity interview (Stefano Tognon, 2007)
  • SIDin #11 — SID Factory vs Ninjatracker (Stefano Tognon, 2007)
  • SIDin #11 — Tiny Sid 2, part 2: BLOCK ACID DUB and Resolution (Stefano Tognon, 2007)
  • SIDin #12 — Mihály Horváth (Hermit) interview (Stefano Tognon, 2008)
  • SIDin #12 — Ripping Trivia Arcade (Stefano Tognon, 2008)
  • SIDin #12 — Tiny Sid 2, part 3: Plaster (512 b) and Back To Basics (256 b) (Stefano Tognon, 2008)
  • SIDin #13 — Inside JITT64: the player routine (Stefano Tognon, 2010)
  • SIDin #13 — JITT64 Tracker: Tognon's Java Ice Team Tracker from the user's side (2010)
  • SIDin #13 — TSM & Freedom interview (Stefano Tognon, 2010)
  • SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015)
  • SIDin #14 — Inside Matt Gray's Dominator player (Tognon's commented PLAYER V4.2 and the musician's guide to composing in it, 2015)
  • SIDin #14 — Scarzix interview (Carsten Berggreen: JCH's editor, CombatZone, the return with CheeseCutter, 2015)
  • SIDin #15 — Inside Matt Gray's Serpent Demo player (the 4-bit sample voice, reverse-engineered, 2015)
  • SIDin #15 — Matt Gray interview (technical questions during Reformation, 2015)
  • SIDin #1–15 — Editorials and News digest (Stefano Tognon, 2002–2015)
  • SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002)
  • SIDin #2 — Lasse Öörni (Cadaver) interview (Stefano Tognon, 2002)
  • SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002)
  • SIDin #3 — Music Engine pattern searching, part 1 (Stefano Tognon, 2003)
  • SIDin #3 — Ripping BASIC based tune: Sheba and Testcard (Stefano Tognon, 2003)
  • SIDin #3 — Stephan Schmid (Steppe) interview (Stefano Tognon, 2003)
  • SIDin #4 — Chris Abbott interview (Stefano Tognon, 2003)
  • SIDin #4 — Martin Galway's Arkanoid music routine, the explanation (Stefano Tognon, 2003)
  • SIDin #4 — Ripping a BASIC program into RSID: Telengard (Stefano Tognon, 2003)
  • SIDin #5 — Chris Huelsbeck interview (Stefano Tognon, 2004)
  • SIDin #5 — High Voltage Music Engines Collection (Stefano Tognon, 2004)
  • SIDin #5 — Music Engines Pattern Searching, part 2: the Lostack database (Stefano Tognon, 2004)
  • SIDin #6 — Asterion Sid Tracker v1.0 reviewed (Stefano Tognon, 2004)
  • SIDin #6 — Inside DigiOrganizer, Polonius's 4-bit sample editor (Stefano Tognon, 2004)
  • SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004)
  • SIDin #7 — Dustbin (Stefano Palmonari) interview (Stefano Tognon, 2005)
  • SIDin #7 — Inside Modules: Ivan Del Duca's music engine (Stefano Tognon, 2005)
  • SIDin #7 — xxlarge: Ninja's 256-byte cover of 'X large' analysed (Stefano Tognon, 2005)
  • SIDin #8 — Aleksi Eeben interview (Stefano Tognon, 2005)
  • SIDin #8 — Catweasel Mk4: a PCI card with two SID sockets (Stefano Tognon, 2005)
  • SIDin #8 — Tiny Sid Compo, the 512-byte entries (Stefano Tognon, 2005)
  • SIDin #9 — Catweasel Mk4 follow-up: driver, hardware buffer, two 6581s and the filter (Stefano Tognon, 2006)
  • SIDin #9 — Nata (Stephan Parth) interview (Stefano Tognon, 2006)
  • SIDin #9 — Tiny Sid Compo, the 256-byte entries (Stefano Tognon, 2006)
  • Soundmonitor lineage and wiki pages: tracker-history/soundmonitor.txt, C64-Wiki.de, de.wikipedia
  • The Brief History of SID — Jan Harries (SIDwave), Vandalism News #64 (2015)
  • The CheeseCutter Guide — the recovered site manual (Wayback)
  • The SID Homepage — Interview with Bob Yannes (Andreas Varga, August 1996)
  • The SID Homepage — Interviews with Jeroen Tel (Commodore Zone 1997, 64'er 3/91)
  • The SID Homepage — Interviews with Martin Galway (Commodore Zone 6–7, Happy Computer 11/86)
  • The SID Homepage — Interviews with Rob Hubbard (Commodore Zone, Happy Computer 7/86)
  • The SID Homepage — The creation of the SID chip (Christer Rindeblad)
  • tracker-history release notes (ProTracker, FastTracker, Scream Tracker, Impulse Tracker, Schism, OpenMPT)
  • TraxWeekly archive at OpenMPT.org (summary)
  • TW #1 — Interview with Basehead (Populus)
  • TW #1 — Interview with Phoenix (Populus)
  • TW #1 — Modal and Chord Theory (Leviathan)
  • TW #10 — Interview with Jugi (White Wizard)
  • TW #100 — Tracking on Impulse (Pulse)
  • TW #103 — Interview with Mikmak (Behemoth)
  • TW #105 — Interview With A Couple Of Newbies (Behemoth)
  • TW #106 — A Little Panning (Airon)
  • TW #107 — Layman's Music Theory, part one (Zinc)
  • TW #109 — Interview: Skaven (Zinc)
  • TW #11 — How to enhance your music collection (Popcorn)
  • TW #11 — Interview with Beaner (Popcorn)
  • TW #11 — Interview with Perisoft (Popcorn)
  • TW #111 — Interview with Khyron (again =) (Jeremy Rice)
  • TW #113–#118 — The Scene and the Commercial Market: the commercial-tracking debate
  • TW #114 — Live Tracking (xiagox)
  • TW #115 — Tracking Semantics (Exxon)
  • TW #118 — Reverb and Compression (Airon)
  • TW #118 — Tracking the Format (Jesper Pedersen)
  • TW #119 — Interview with Mental Floss (Zinc)
  • TW #119 — Reverb and Audio Gear (Rimbo)
  • TW #12 — Advanced Tracking Tips (Necros)
  • TW #13 — Interview with Big Jim (Popcorn)
  • TW #14 — Interview with Pinion (Flood)
  • TW #15 — Advanced Tracking Tips II (Necros)
  • TW #15 — Interview with Claim (Gator)
  • TW #15 — Interview with SV (GraveDigger)
  • TW #16 — Interview with Populus (Psibelius)
  • TW #17 — Interview with AmusiC (Popcorn)
  • TW #18 — Advanced Tracking Tips III: voicings (Necros)
  • TW #18 — Interview With Basehead (again) (Psibelius)
  • TW #18 — Interview with Lord Pegasus (Psibelius)
  • TW #19 — Interview with Quarex (Maelcum)
  • TW #2 — Interview with Leinad (Populus)
  • TW #21 — Tracking Tips (Dan Hartrell)
  • TW #22 — Interview with Jase (Clef)
  • TW #24 — In Review: the ASM95 music entries (Necros)
  • TW #24, #25, #64, #65 — the sample-ripping debate (Mhoram, Psibelius, Kristian Eriksen, Beacon)
  • TW #25 — Loops and Extended Samples (The Zapper)
  • TW #26 — Faces in the Crowd: the column's manifesto (Kal Zakath)
  • TW #26–#33, #50 — the 20 MeEnUhTz Chip Compo column (AmusiC)
  • TW #27 — Basehead on Lotus Position (Cyberdmon)
  • TW #27 — Faces in the Crowd #1: Master of Darkness (Kal Zakath)
  • TW #27 — Interview with Zapper (The Finn)
  • TW #28 — Faces in the Crowd #2: Mesonyx (Kal Zakath)
  • TW #29 — Faces in the Crowd #4: Smeghead (Master of Darkness)
  • TW #29 — Faces in the Crowd #5: Esper Division (DennisC)
  • TW #3 — Interview with Chuck Biscuits (Epeius)
  • TW #3 — Interview with the Five Musicians (Populus)
  • TW #3 — Music: Beginning the Tracking Experience (Psibelius)
  • TW #30 — Faces in the Crowd: Interview with Ender (Master of Darkness)
  • TW #30 — Faces in the Crowd: Interview with Paganus (Atlantic)
  • TW #31 — Faces in the Crowd: Interview with Fred (Dynamic Harmony)
  • TW #31 — Faces in the Crowd: Interview with Luv Kohli (DennisC)
  • TW #31 — Faces in the Crowd: Interview with Vicious (Master of Darkness)
  • TW #32 — Faces in the Crowd: Complaints (Master of Darkness)
  • TW #32 — Faces in the Crowd: Interview with Zinc (DennisC)
  • TW #32 — Not So Advanced Tracking Tips (Atlantic)
  • TW #32–#34 — Tracker Survey / New Tracker (Psibelius, Jason Diamond)
  • TW #33 — 4Channel Lives On (Trixter)
  • TW #34 — Faces in the Crowd: Interview with Deus Ex (Master of Darkness)
  • TW #35 — Interview with Loki (Trifixion)
  • TW #37–38 — The Death of the Chiptune / Chiptunes Aren't Dead!
  • TW #39–40 — Chord Theory? / Chord What? (Maelcum, Trixter, Basehead)
  • TW #4 — Interview with Nemesis (Populus)
  • TW #4 — Interview with Stalker (Zer0)
  • TW #40 — Interview with Blackwolf (Psibelius)
  • TW #40 — Interview with Zalt (Psibelius)
  • TW #41 — Faces in the Crowd: Interview with Mick Rippon (DennisC)
  • TW #41 — Interview with Shawn (shawnm / NOISE)
  • TW #41 — Interview with Zinc on the Impromptu Compo (DennisC)
  • TW #42 — Impulse Tracker v1.01 (Pulse)
  • TW #42 — Interview with Balrog (Kosmic)
  • TW #43 — Interview with Pariah (V.S.L)
  • TW #43–#45 — the Demonews ratings argument (Light, Trixter / Hornet)
  • TW #44 — Impulse Tracker Trivia (Random)
  • TW #44 — Interview with Acidfrog (Radiance / Spice)
  • TW #46 — Serial Composition (shawnm / NOISE)
  • TW #5 — Interview with TheHacker (Popcorn)
  • TW #5 — What it's like to be a PC Musician (Necros)
  • TW #50 — Aesthetics of Composition and Music Groups (Spyder / NOISE)
  • TW #50 — Interview with VadimVS (NOISE)
  • TW #51 — How to listen to tracked music (mrdata)
  • TW #52 — Interview with Daedalus (Neophyte / Epinicion)
  • TW #52 — Interview with Ganja Man (LoK)
  • TW #54 — Interview with Injekted & Subhuman (Ultrabeat)
  • TW #54 — Interview with Quantam Porcupine
  • TW #54 — Interview with Saxy (XX)
  • TW #54 — Interview with Scirocco
  • TW #55 — Interview with Clef (Catch 22, ex-Epinicion)
  • TW #55–56 — Panning (GBlues) / Panning? Hello? (Trixter)
  • TW #57 — Interview with Catspaw (Zinc)
  • TW #58–59 — The Finishing Touches (Catspaw)
  • TW #59 — Tracking Hints (Vivid)
  • TW #6 — The NAID Music Compo: Opinion Interviews (Psibelius)
  • TW #60 — Faces in the Crowd: fisherman (Zinc)
  • TW #60 — Interview with Rage (Kal Zakath and Kleitus)
  • TW #62 — Interview with Vegas (Kal Zakath and Kleitus)
  • TW #63 — Interview with Ryan (Kleitus)
  • TW #64 — Potted Tracking History (Ganja Man)
  • TW #65–#66 — Tracking as an Olympic Sport, parts I–II (Blackwolf)
  • TW #66 — Interview with Liam the Lemming (Kal Zakath)
  • TW #66 — Sound Recording (Cowboy)
  • TW #67 — Interview with U4IA (Mage)
  • TW #7 — Interview with Ryan Cramer (Popcorn)
  • TW #7 — The Importance of Music Theory (Future Assassin)
  • TW #70–73 — the realism debate (#trax log, Behemoth, GBlues, Alan Robinson, Raphael, Sturm, brn, It-Alien, Purple Haze, Necros)
  • TW #72 — Composing Whole Modules (Sir Nick / Deck Blasters)
  • TW #74 — Motherboard Sampling (Spieg)
  • TW #74–86 — Introduction to Musical Theory, vols 1–5 (Greg Heo)
  • TW #75 — IT Percussion Tips (Zinc)
  • TW #76 — Realism in MODs (Behemoth)
  • TW #77 — General Tracking Tips (Generic Blues)
  • TW #77–81 — A Chip Off the Block / Chiptune Seminar, parts 1–4 (The Modsquad)
  • TW #8 — Interview with Blaze Runner (Populus)
  • TW #80 — #trax Mass Interview (Zinc)
  • TW #81–89 — Impulse Tracker Tip of the Week #1–8 (Pinion) and More Impulse Tracker Tips (Pulse)
  • TW #84 — Perfect Samples: The Piano (Sklathill)
  • TW #86 — Hexadecimal 101 (chinaski)
  • TW #86 — Wrecking Samples with Impulse Tracker (Graham the Happy Scum)
  • TW #87 — Interview with Perisoft (Pizza Head)
  • TW #87–#97 — Music Theory: A Modern Approach (The Modsquad, seven parts)
  • TW #9 — Interview with Maelcum (k8to)
  • TW #9 — Samples, Lameness, Preconceptions, and Fluffy Bunnies (Necros)
  • TW #90 — Interview with Cosmic/RR (Pizza Head)
  • TW #94 — Stereo Samples with Impulse Tracker (Zinc)
  • TW #96 — Studio Tracking Tips (Zinc)
  • TW #98 — Impulse Tracker Investment (Pulse)
  • TW #98 — Impulse Tracker MIDI (Airon)
  • TW #99 — Why Tracking Is The Perfect Artform (anonymous)
  • Tyler Barnes — Advanced LSDJ Tutorial: The Ghost Channel (video, 2013)
  • uCApps MIDIbox SID — Wavetable Sounds Tutorial #1 (Thorsten Klose)
  • Vandalism News #63 — Interview with Matt Gray (Jazzcat, 2014)
  • VGMPF wiki: Chris Hülsbeck
  • VGMPF wiki: Maniacs of Noise, Jeroen Tel, Charles Deenen (+ the C64-Wiki roster)
  • VGMPF wiki: Matt Gray
  • VGMPF wiki: Soundmonitor, TFMX Editor (C64) and The Great Giana Sisters (C64)
  • Walleij — A SID player routine (MIDI-driven player design, note tables, hard restart)
  • Wikipedia (en): Chris Huelsbeck
  • Wikipedia — Goto80 (en)
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  • Intense Tech #20 — Customize LSDj From Scratch with LSDPatch (Defense Mechanism) summaryA tour of lsdpatch 1.10.4 by defense-mechanism ( intense-tech ): upgrading an lsdj ROM in place, managing songs, building sample kits with proper resampling, and editing fonts and palettes.
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