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#mixing

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  • Levels and headroom techniqueNot "how loud", but how much room is left above the loudest thing playing . Every layer of a chiptune has its own ceiling — a 4-bit register on the chip, a 00–40 or 00–80 scale in the tracker, 0 dBFS in the render — and …
  • Reverb and compression (offline, in the sample editor) techniqueA tracker mixes samples dry. Room, depth and punch therefore have to be baked into the samples beforehand in a sample editor (Airon's examples are Cool Edit and Sound Forge), or faked inside the tracker with extra …
  • chipmusic.org — LSDJ kit creation and kit volume threads (2013) summaryThe community's working version of little-scale 's tutorial ( s-little-scale-lsdj-kits ), in Audacity rather than Peak, plus the thread where everyone agrees the stock kits are too quiet.
  • chipmusic.org — speech synthesis thread (2012) summarySomeone asks whether a three-to-four-minute spoken-word piece is possible with lsdj 's SPEECH instrument. The answers are the only first-hand account of the speech instrument in this wiki, and they are discouraging in a …
  • DUET docs: instruments, the mixer and the bounce (summary) summaryWhere sounds live in duet (m64's tracker, not yet published), what the built-in console does, and how audio gets out — from instruments.md , mixer.md and bounce.md .
  • Intense Tech #15 — Let's Mix It Up (and Down) (Defense Mechanism) summaryMixing with four channels and "four bits of dynamic range": defense-mechanism ( intense-tech ) treats volume, stereo placement and frequency range as three separate levers in lsdj , and adds two volume tricks — a snare …
  • little-scale — How to: Prepare Samples and Create LSDJ Kits (2008) summaryThe canonical kit-making tutorial, and the one the forum threads keep pointing back to. Its subject is the half the wiki did not have: what to do to a sample before lsdpatch ever sees it.
  • Pain Perdu — Hidden LSDJ Tricks EP4: Sidechaining (video, 2016) summaryHow to get the pumping of sidechain compression on a machine with no compressor, demonstrated on a cover of deadmau5's Strobe . His definition first: a compressor fed by the kick "crush[es] the volume of every other …
  • TW #118 — Reverb and Compression (Airon) summaryAn "info-for-trackers" tutorial on the two studio effects a tracker can only apply offline , in a sample editor (Cool Edit and Sound Forge are the examples): what the parameters mean, numbers for a small club, …
  • TW #119 — Reverb and Audio Gear (Rimbo) summaryA short supplement to the two #118 articles — Airon's "Reverb and Compression" ( s-tw118-reverb-and-compression ) and Dilvish's "The Power of Headphones" (not ingested) — "well-written and right on target".
  • TW #44 — Impulse Tracker Trivia (Random) summaryA coder's musing on a sentence in the impulse-tracker documentation about sound-card autodetection.
  • TW #75 — IT Percussion Tips (Zinc) summaryzinc 's techno-oriented advice for Impulse Tracker 2.06 ("most of them will probably be useful with earlier versions, and even in other trackers").
  • TW #96 — Studio Tracking Tips (Zinc) summaryzinc adapts Future Music's "50 Top Studio Tips" (issue 50) to tracking — some forty short rules on sampling, mixing, arrangement and habits.