#rastertime
- SID player routine, rastertime and player types conceptOn the commodore-64 the music is played by a small machine-code routine called once per frame from an interrupt. It costs two things a game or demo cares about: memory and rastertime (CPU time per frame, measured in …
- SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002) summaryTognon's reverse-engineering of the hvsc rip of Lazy Jones (Terminal Software, 1984) — david-whittaker 's earliest routine in the wiki and, in his words, "the most simple I had seen until now": two voices of raw …
- SIDin #2 — Lasse Öörni (Cadaver) interview (Stefano Tognon, 2002) summaryA short e-mail interview with lasse-oorni made in November 2002 — the year goattracker was new — in which he explains why he kept writing players (memory and rastertime), why GoatTracker's music "takes too much memory", …