#ring-modulation
- C64 Programmer's Reference Guide, ch. 4 — Programming Sound and Music on Your Commodore 64 (1982) summaryThe official 1982 introduction to the sid from the BASIC programmer's side: ten example programs that POKE the chip's registers, each with a line-by-line explanation, plus a short "technical explanation" of frequency, …
- Lemon64: How does one learn SID sound design these days? (2020) summaryA returning C64 user with an Ultimate64 has found sid-wizard ("reminds me of ScreamTreacker/ImpulseTracker in terms of composition") but cannot turn what he knows about subtractive synthesis into instrument values — the …
- realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87 summaryThe loader tune of Rambo: First Blood Part II (Ocean, 1986) — matt-gray 's "favourite C64 tune of all time" ( s-c64com-matt-gray-interview ) — in martin-galway 's own player, reverse-engineered by dmx87 for the realdmx …
- Remix64 — An Interview with Anders Carlsson aka GOTO80 (Neil Carr, 2002) summaryNeil Carr interviews goto80 (Anders Carlsson, born 1981, Swedish) for Remix64 on 2002-09-18 — early in his career, just after moving to Gothenburg. The intro frames him as a maker of "rather funky and experimental SID …
- SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015) summaryTognon reverse-engineers the sound-effects engine of hunters-moon (Thalamus, 1987) — code, graphics and effects by Martin Walker, music by matt-gray — because "the hives seems to be true living": the most realistic game …