#ripping
- Player identification (pattern searching) conceptTelling which music routine — which sid-player-routine — a .sid file was made with, by looking for a short sequence of code bytes that only that routine contains. Stefano Tognon set the method out in sidin #3 and #5 …
- Dig Dug (C64, Datasoft 1984) — the music routine songThe C64 cartridge conversion of Namco's arcade game ("copyright 1982 Namco, 1983 Atari, 1984 Datasoft"), whose music Stefano Tognon ripped into a PSID for hvsc in 2001–2002 and documented in sidin #1 with a commented …
- Stephan Schmid (Steppe) personGerman C64 scener (Erlangen; 28 in 2003), webmaster of the Demodungeon site and a member of the hvsc crew from October 2002, who rips the tunes of the demos he documents; as a composer he was active for three weeks in …
- SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002) summaryTognon's walkthrough of turning a 1984 cartridge game into a PSID the hard way — "disassemble the game and give a source for the rip" — followed by his commented source of the Dig Dug music routine, an interpreter of …
- SIDin #12 — Ripping Trivia Arcade (Stefano Tognon, 2008) summaryA worked example of turning game music into a .sid file when the player does not follow the init/play convention: the music of The Trivia Arcade sits in a separate file, has three entry points, and runs four times per …
- SIDin #3 — Ripping BASIC based tune: Sheba and Testcard (Stefano Tognon, 2003) summaryHow Tognon turned two BASIC programs from Commodore's Introduction to BASIC course — Andrew Colin's The Arrival of the Queen of Sheba (part 2, Appendix A) and the Testcard demo (part 1) — into PSID files. A BASIC-driven …
- SIDin #3 — Stephan Schmid (Steppe) interview (Stefano Tognon, 2003) summaryThe sidin interview with stephan-schmid — Steppe, webmaster of the Demodungeon and since October 2002 a member of the hvsc crew: three weeks of Soundmonitor in 1991, what an HVSC crew member actually does all day, a …
- SIDin #4 — Ripping a BASIC program into RSID: Telengard (Stefano Tognon, 2003) summaryHow Stefano Tognon turned a BASIC-only rip of Telengard (Avalon Hill, 1983) — a text adventure whose sound is written entirely in BASIC, without interrupts — into machine code a SID player can run: every BASIC statement …
- SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004) summaryAn interview with jan-harries — Danish demo-scener (The Supply Team), Soundmonitor composer "Rambones", the ripper behind the Ripped-Off series and a founding member of the hvsc team — made in February 2004 for Stefano …
- TW #118 — Tracking the Format (Jesper Pedersen) summaryBlayd Zro (#116, 18 December 1997) proposed distributing songs as MP3 so nobody could rip samples or patterns; Pedersen argues the module format itself is what makes the scene worth having.
- TW #24, #25, #64, #65 — the sample-ripping debate (Mhoram, Psibelius, Kristian Eriksen, Beacon) summaryFour articles a year apart on "the dreaded 'R' word": taking samples out of other people's modules. The first two (1995) argue etiquette, the second pair (1996) argue copyright. Together they are the scene's own …