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#sfx

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  • Sound effects and game audio techniqueThe other half of a game soundtrack: short, non-musical events — a shot, a jump, an explosion, the "Game Over" — fired by the game code, on the same three voices the music is using. It was most of the paid work. …
  • Hunter's Moon (Thalamus, 1987) songThalamus's 1987 shooter — "128 levels", code, graphics and sound effects by martin-walker , music by matt-gray — whose sound-effects engine Stefano Tognon reverse-engineered in sidin #14 because its effects ("the hives …
  • SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015) summaryTognon reverse-engineers the sound-effects engine of hunters-moon (Thalamus, 1987) — code, graphics and effects by Martin Walker, music by matt-gray — because "the hives seems to be true living": the most realistic game …