#sidin
- Arkanoid (Martin Galway, 1986 Imagine) songmartin-galway 's music and sound-effect program for Imagine's C64 Arkanoid — "Arkanoid / Martin Galway / 1986 Imagine" in the header of the RSID that Stefano Tognon reverse-engineered for sidin #4 (2003-06-21) — famous …
- Stefano Tognon (ice00) personItalian programmer, editor and sole regular author of the free SID e-zine sidin (2002–2015), and author of the Java tracker jitt64 — the "Java Ice Team Tracker", hence the "Ice Team" in the name and the handle ice00 …
- Tiny Sid Compo eventAn online competition for complete SID tunes — player and music — in 256 or 512 bytes , run by stefano-tognon (ice00) of sidin from 15 January to 8 May 2005, with the entries' sources printed and commented in SIDin #8 …
- realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418 summaryThe full Arkanoid (Imagine, 1986) music and sound-effect program of martin-galway , reverse-engineered by Stefano Tognon for sidin #4 and converted to ACME by dmx87 ( s-realdmx-sid-players ). It is the later, larger …
- SIDin #1 — Iseq music composition program: the comp.sys.cbm threads and Steve Judd's Commando cover (2002) summaryTognon reprints the June 2002 comp.sys.cbm/alt.c64 argument over Steve Judd's iseq — "a new kind of music player for the C64", "very different respect all the other players around" — and then Judd's own cover of …
- SIDin #1 — Luca Carrafiello (Luca/FIRE) interview (Stefano Tognon, 2002) summaryThe first interview of sidin : Stefano Tognon asks the Italian Plus/4 scener and SID composer luca-carrafiello how someone without a SID chip came to write SID music — through converted Plus/4 editors, a SIDcard and a …
- SIDin #1 — Ripping a game: Dig Dug (Stefano Tognon, 2002) summaryTognon's walkthrough of turning a 1984 cartridge game into a PSID the hard way — "disassemble the game and give a source for the rip" — followed by his commented source of the Dig Dug music routine, an interpreter of …
- SIDin #10 — Goattracker 2: a cover in the table-based GT2 (Stefano Tognon, 2006) summaryTognon's look at goattracker 2 in mid-2006 — "now tables based and so it can compete with the best C64 music tools available" — done by making a cover of Haddaway's What is Love in it, from a MIDI file, on Linux. A …
- SIDin #10 — Richard Bayliss interview (Stefano Tognon, 2006) summarystefano-tognon interviews richard-bayliss , the prolific British C64 game-maker and musician ("maybe you are the unique scener around today that can release a game a week?"), in July 2006 for sidin . The useful part for …
- SIDin #10 — Tiny Sid 2, part 1: XL5, Mini Digi Drum, RM, Miniature Rhapsody (Stefano Tognon, 2006) summaryFour entries of the Tiny Sid 2 compo (2006) — two of 256 bytes, two of 512 — with full source and Tognon's analysis: how a whole tune, player and note table fit into one disk block ( tiny-sid-compo , sid-player-routine …
- SIDin #11 — Laxity interview (Stefano Tognon, 2007) summarylaxity (Thomas Egeskov Petersen) of Vibrants and maniacs-of-noise , "a old composer … He recently started to compose again with sid", interviewed by mail in January 2007 — about the ten C64 sound drivers he has written, …
- SIDin #11 — SID Factory vs Ninjatracker (Stefano Tognon, 2007) summaryTwo native C64 editors "released about the same day": laxity 's SID Factory (the 2007 ancestor of sid-factory-ii ) and lasse-oorni 's ninjatracker V2 . Tognon documents the data formats of both — the SID Factory …
- SIDin #11 — Tiny Sid 2, part 2: BLOCK ACID DUB and Resolution (Stefano Tognon, 2007) summaryTwo more Tiny Sid 2 entries ( tiny-sid-compo ), the sequel to s-sidin10-tiny-sid-2-part-1 : Frantic's 256-byte BLOCK ACID DUB , a generative dub tune whose player treats notes and instruments as one stream of SID …
- SIDin #12 — Mihály Horváth (Hermit) interview (Stefano Tognon, 2008) summaryhermit four years before sid-wizard : Tognon interviews him about "a tracker that can control 3 sid chips", written on a real commodore-64 between January and May 2008. The interview gives his real name, age and job, …
- SIDin #12 — Ripping Trivia Arcade (Stefano Tognon, 2008) summaryA worked example of turning game music into a .sid file when the player does not follow the init/play convention: the music of The Trivia Arcade sits in a separate file, has three entry points, and runs four times per …
- SIDin #12 — Tiny Sid 2, part 3: Plaster (512 b) and Back To Basics (256 b) (Stefano Tognon, 2008) summaryThe end of Tognon's series on the Tiny Sid Compo II : the two remaining entries, GRG's 512-byte Plaster — "the tune that take more points over all the others" — and Jaymz Julian's 256-byte Back To Basics , both "done by …
- SIDin #13 — Inside JITT64: the player routine (Stefano Tognon, 2010) summaryThe player behind jitt64 , explained by its author with the source: how init and the IRQ routine are organised (and why the SID is written at the start of the interrupt), how a pattern row is decoded into command bits, …
- SIDin #13 — JITT64 Tracker: Tognon's Java Ice Team Tracker from the user's side (2010) summarystefano-tognon documents his own jitt64 (Java Ice Team Tracker), "my C64 cross-platform music tracker … written in Java for being portable", from the user's side: screen layout, the track commands, the 16 pattern …
- SIDin #13 — TSM & Freedom interview (Stefano Tognon, 2010) summaryTwo Italian SID composers who wrote music for the (then unreleased) C64 conversion of the Amiga game Pushover , questioned in parallel: how they came to the SID, why both ended up in goattracker , what they think of …
- SIDin #14 — Inside Hunter's Moon (Martin Walker's sound-effects engine, reverse-engineered, 2015) summaryTognon reverse-engineers the sound-effects engine of hunters-moon (Thalamus, 1987) — code, graphics and effects by Martin Walker, music by matt-gray — because "the hives seems to be true living": the most realistic game …
- SIDin #14 — Inside Matt Gray's Dominator player (Tognon's commented PLAYER V4.2 and the musician's guide to composing in it, 2015) summaryWritten for the Reformation driver competition ( s-matt-gray-dominator-source ): Tognon takes matt-gray 's released dom6-public.asm , comments every line, explains 64tass syntax to non-programmers, walks through the …
- SIDin #14 — Scarzix interview (Carsten Berggreen: JCH's editor, CombatZone, the return with CheeseCutter, 2015) summaryTognon interviews scarzix (Carsten Berggreen), a composer of the 1989–90 JCH-editor generation who came back in 2013, joined Offence, and made himself the public voice of the cheesecutter editor — the interview is the …
- SIDin #15 — Inside Matt Gray's Serpent Demo player (the 4-bit sample voice, reverse-engineered, 2015) summaryAnswering Gray's remark in the same issue that the Serpent Demo drums were "too loud" ( s-sidin15-matt-gray-interview ), Tognon reverse-engineers the tune's player: the Driller -generation matt-gray-player plus a …
- SIDin #15 — Matt Gray interview (technical questions during Reformation, 2015) summaryThe most technical of the matt-gray interviews: why his tunes are tuned to A4 ≈ 424 Hz, when he started using filters, how the matt-gray-player took shape and what he borrowed from Hubbard, the Serpent Demo samples, and …
- SIDin #1–15 — Editorials and News digest (Stefano Tognon, 2002–2015) summaryThe News section of every sidin issue reported the releases of the SID scene "from an issue to another": editors, players, emulation libraries, hardware, competitions and collections. This page condenses all fifteen …
- SIDin #2 — David Whittaker's Lazy Jones music routine (Stefano Tognon, 2002) summaryTognon's reverse-engineering of the hvsc rip of Lazy Jones (Terminal Software, 1984) — david-whittaker 's earliest routine in the wiki and, in his words, "the most simple I had seen until now": two voices of raw …
- SIDin #2 — Lasse Öörni (Cadaver) interview (Stefano Tognon, 2002) summaryA short e-mail interview with lasse-oorni made in November 2002 — the year goattracker was new — in which he explains why he kept writing players (memory and rastertime), why GoatTracker's music "takes too much memory", …
- SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002) summaryStefano Tognon's reverse-engineering of the driller player, published in his free SID e-zine sidin in 2002 — the documentation of the matt-gray-player as it was in 1987: song/track/pattern structure, the pattern command …
- SIDin #3 — Music Engine pattern searching, part 1 (Stefano Tognon, 2003) summaryHow to tell which music routine a .sid was made with: scan the file for a byte sequence that only that engine's code contains. Tognon gives the method (with source: pick characteristic code; without: compare …
- SIDin #3 — Ripping BASIC based tune: Sheba and Testcard (Stefano Tognon, 2003) summaryHow Tognon turned two BASIC programs from Commodore's Introduction to BASIC course — Andrew Colin's The Arrival of the Queen of Sheba (part 2, Appendix A) and the Testcard demo (part 1) — into PSID files. A BASIC-driven …
- SIDin #3 — Stephan Schmid (Steppe) interview (Stefano Tognon, 2003) summaryThe sidin interview with stephan-schmid — Steppe, webmaster of the Demodungeon and since October 2002 a member of the hvsc crew: three weeks of Soundmonitor in 1991, what an HVSC crew member actually does all day, a …
- SIDin #4 — Chris Abbott interview (Stefano Tognon, 2003) summaryAn email interview with chris-abbott — occasional SID composer, but above all the man behind C64Audio.com, the Back in Time CDs and the BIT Live concerts — done for sidin #4 in June 2003. Biography, the economics of the …
- SIDin #4 — Martin Galway's Arkanoid music routine, the explanation (Stefano Tognon, 2003) summaryTognon's prose around his reverse-engineering of arkanoid — the explanation of the galway-player that the code alone does not give: why he picked this tune, what he thinks of the code, which instructions exist on which …
- SIDin #4 — Ripping a BASIC program into RSID: Telengard (Stefano Tognon, 2003) summaryHow Stefano Tognon turned a BASIC-only rip of Telengard (Avalon Hill, 1983) — a text adventure whose sound is written entirely in BASIC, without interrupts — into machine code a SID player can run: every BASIC statement …
- SIDin #5 — Chris Huelsbeck interview (Stefano Tognon, 2004) summaryA short e-mail interview with chris-huelsbeck whose one long answer is the most precise account he has given of his C64 drivers: Soundmonitor built on his third player, then TFM and a sample revision, then tfmx — and …
- SIDin #5 — High Voltage Music Engines Collection (Stefano Tognon, 2004) summaryTognon announces hvmec , his collection of the C64 music-making programs themselves — editors, trackers and their player routines, with binaries, sources, documentation, examples and credits — as a companion to hvsc and …
- SIDin #5 — Music Engines Pattern Searching, part 2: the Lostack database (Stefano Tognon, 2004) summaryThe format of Lada 'Ray' Lostak's database of about 450 C64 music engines: Player blocks of Name , 3–16 ID=offset:value pairs, optional Message s and the addresses where the player keeps its track and pattern positions …
- SIDin #6 — Asterion Sid Tracker v1.0 reviewed (Stefano Tognon, 2004) summaryTognon's walkthrough of a native C64 tracker released in 2004 by Asterion of the group Tinnitus: a one-screen editor whose instrument lives in a 13-parameter sound table with independent wave and arpeggio macros, whose …
- SIDin #6 — Inside DigiOrganizer, Polonius's 4-bit sample editor (Stefano Tognon, 2004) summaryTognon's manual-plus-disassembly of digiorganizer , "a great peaces of software wrote by Polonius of Padua for making 4bit sample music using SID volume register": an editor that adds a fourth, sampled voice — drums, …
- SIDin #6 — Jan Diabelez Arnt Harries (Rambones) interview (Stefano Tognon, 2004) summaryAn interview with jan-harries — Danish demo-scener (The Supply Team), Soundmonitor composer "Rambones", the ripper behind the Ripped-Off series and a founding member of the hvsc team — made in February 2004 for Stefano …
- SIDin #7 — Dustbin (Stefano Palmonari) interview (Stefano Tognon, 2005) summaryAn interview with dustbin , the Italian composer who wrote game music for Simulmondo in the early 1990s on C64, Amiga, PC and Game Boy without formal musical training — on learning the SID from taped Hubbard and Tel …
- SIDin #7 — Inside Modules: Ivan Del Duca's music engine (Stefano Tognon, 2005) summaryTognon's reverse-engineering of the music engine of Modules , an Italian C64 game of 1988 whose coder, Ivan Del Duca, "probably wrote the first Italian music engine around, instead of used the one's that were available" …
- SIDin #7 — xxlarge: Ninja's 256-byte cover of 'X large' analysed (Stefano Tognon, 2005) summaryxxlarge is a C64 tune by Ninja/theDream that fits in less than 256 bytes — player, tables and music — and is a cover of Jeff's "X large", "played a little slower that the original", whose own data is "large about 800 …
- SIDin #8 — Aleksi Eeben interview (Stefano Tognon, 2005) summaryTognon interviews aleksi-eeben , "a coder and a musician that had created some useful tools for creating music" — the low-rastertime C64 editor John Player and the four-channel sample tracker Polly Tracker , released …
- SIDin #8 — Catweasel Mk4: a PCI card with two SID sockets (Stefano Tognon, 2005) summaryTognon buys Individual Computers' Catweasel Mk4, a PCI floppy-controller card with two sid sockets, fits a 6581 pulled from a dead C64, and gets Simon White's Linux hardsid driver to recognise it — but not yet to play …
- SIDin #8 — Tiny Sid Compo, the 512-byte entries (Stefano Tognon, 2005) summaryTognon prints and comments the four entries of the 512-byte category of his tiny-sid-compo (2005): his own 15BB , Crue Gurl (A Life in Hell), Twone Five ( laxity ) and the winner Empty (4mat). Each is a complete …
- SIDin #9 — Catweasel Mk4 follow-up: driver, hardware buffer, two 6581s and the filter (Stefano Tognon, 2006) summaryTognon's second article on the catweasel Mk4 — a PCI card with two sid sockets — after the first one ended with "horrible" sound. He finds and patches a timing bug in Simon White's Linux driver, explains what the card's …
- SIDin #9 — Nata (Stephan Parth) interview (Stefano Tognon, 2006) summaryTognon's interview with nata , "a very young and active Italian composer" who started SID music in 2003 and composes in goattracker — a portrait of the mid-2000s cross-composing scener: GoatTracker 2.2 with reSID …
- SIDin #9 — Tiny Sid Compo, the 256-byte entries (Stefano Tognon, 2006) summaryThe ten 256-byte entries of the 2005 tiny-sid-compo , with code and Tognon's notes — the counterpart of s-sidin08-tiny-sid-512b . At this size the players stop looking like drivers: code is copied into the zero page and …