#song
- Arkanoid (Martin Galway, 1986 Imagine) songmartin-galway 's music and sound-effect program for Imagine's C64 Arkanoid — "Arkanoid / Martin Galway / 1986 Imagine" in the header of the RSID that Stefano Tognon reverse-engineered for sidin #4 (2003-06-21) — famous …
- Commando (C64, 1985) songrob-hubbard 's soundtrack for Elite's Commando — Newman's worked example of multiplexing on three voices. Channel 1 carries the lead melody and noise/tom hits, channel 2 the arpeggiated chord backing and ring-modulated …
- Cybernoid (Jeroen Tel, 1988) songhewson 's 1988 shooter (C64 release 1988-03 per VGMPF) with jeroen-tel 's title music — one of the games the Hugi biography names as his best known — composed as note tables in charles-deenen 's musicfile driver …
- Cybernoid II (Jeroen Tel, 1988) songjeroen-tel 's music for hewson 's sequel (C64, 1988-10): two songs — title and game over — in charles-deenen 's musicfile driver, "MUSICFILE V01-07-1988"; the source is public, so this is the one classic …
- Dig Dug (C64, Datasoft 1984) — the music routine songThe C64 cartridge conversion of Namco's arcade game ("copyright 1982 Namco, 1983 Atari, 1984 Datasoft"), whose music Stefano Tognon ripped into a PSID for hvsc in 2001–2002 and documented in sidin #1 with a commented …
- Dominator (Matt Gray, 1989) songsystem-3 's shoot-'em-up (1989) with a soundtrack by matt-gray — "By the time I did Dominator for System 3, a dance-track influence was increasingly creeping into my tracks" — and the tune whose subtune 6 became the …
- Driller (Matt Gray, 1987) songmatt-gray 's breakthrough tune for Incentive Software's 3D game (1987; the SID header says "1988 Incentive"): "They wanted something long and epic, not short and repetitive … exactly the sort of thing I had been waiting …
- Hawkeye (Jeroen Tel, 1988) songThe 1988 C64 game score jeroen-tel calls his first — "The first game music I wrote was composed for the game Hawkeye, at the age of 14/15" — an early maniacs-of-noise job, dated 1988-08 in VGMPF's gameography, with …
- Helikopter Jagd (C64, 1986) songmartin-galway 's title music for Ocean's Helikopter Jagd — the tune on which he first used pulse-width sweeps, and therefore the starting point of the Galway "driver personality" built on pulse-width-modulation . …
- Hunter's Moon (Thalamus, 1987) songThalamus's 1987 shooter — "128 levels", code, graphics and sound effects by martin-walker , music by matt-gray — whose sound-effects engine Stefano Tognon reverse-engineered in sidin #14 because its effects ("the hives …
- Last Ninja 2 (Matt Gray, 1988) songsystem-3 's 1988 sequel, scored by matt-gray as its in-house musician: a full soundtrack of loaders and level tunes written "from mid-January until early April" 1988 — "about as big a project as you would want to …
- Modules (Ivan Del Duca, 1988) songThe music of Modules , an Italian C64 game of 1988, written by its coder Ivan Del Duca in a music engine of his own — according to Stefano Tognon "probably … the first Italian music engine around". Tognon …
- Monty on the Run (C64, 1985) songrob-hubbard 's theme for Gremlin Graphics' Monty on the Run . Newman cites it (with Crazy Comets) for the driver's signature combination of a "skydive" — a slow downward pitch fall — with an octave arpeggio; Hubbard: …
- Sanxion (C64, 1986) songrob-hubbard 's music for Thalamus' Sanxion . Newman's example of a noise transient on a pitched instrument : channel 3's pulse-wave bass "is augmented with digital noise in its attack", so a 16th-note bassline "appears …
- Shades (Chris Hülsbeck, 1986) songchris-huelsbeck 's first published tune: written in February 1986 "from 8 PM to 4 AM" for 64er 's music competition, "merely aiming for top ten", and placed first, earning 1500 DM (source: s-vgmpf-chris-huelsbeck ) .
- The Great Giana Sisters (C64, 1987/88) songrainbow-arts ' platform game (label Time Warp, released 1988-01) whose soundtrack made chris-huelsbeck 's name: seven songs and fifteen sound effects composed in soundmonitor and converted to his private The Final …
- The Grey Note (Necros) songnecros 's saxophone piece from the musicdisk Progression ( greynote.s3m ) — the PC scene's standard example of a realistic solo instrument inside a module, and its standard example of a sample that must not be ripped …