#vibrato
- C64.COM interview #36: Matt Gray (2014) summaryThe most technical of matt-gray 's interviews: how his player was organised, what made its vibrato "his", which games he did in which year and how long each took, and the Compunet-to-System 3 career path.
- Defense Mechanism — LSDj Learning Lab shorts: Limit and Vshift, Long Filter Sweeps, Self-Resonating Bass (videos, 2020) summaryThree short clips from the wave-channel stream series, each carrying one thing the wiki did not have.
- Intense Tech #03 — Don't Sleep on Z (Defense Mechanism, after Hypnogram) summarySeven worked examples of lsdj 's Z command by defense-mechanism ( intense-tech ), rewritten from a 2016 blog post by hypnogram : random vibrato, duty cycle, panning, gating, melody, chords and a sweep. The article is …
- Intense Tech #19 — New Noise and 9.1.0 News (Defense Mechanism) summarylsdj 9.1.0 reorganised the noise channel into ordered notes; defense-mechanism ( intense-tech ) explains the new layout, offers a converter for old shape values, and lists the other 9.0.1–9.1.0 changes — P , C and V on …
- OpenMPT manual — Samples summaryThe sample tab of openmpt : formats, the edit toolbar, tuning per format, loops and sustain loops, auto-vibrato, time-stretching, the drawing and resizing tools that make chip samples, and the OPL (AdLib) FM instrument …
- Pain Perdu — Hidden LSDJ Tricks EP2: In-depth WAV channel walkthrough (video, 2016) summaryA musician's tour of the wave instrument, synth and wave screens, four years before defense-mechanism 's ( s-defensemech-wave-channel-ramble ) and on an LSDj of the 4.x era. Its value now is the parts the other sources …
- realdmx: Charles Deenen's two test tunes — an undated MUSICFILE build and the 'Scoop designs' Maniacs of Noise player summaryTwo of charles-deenen 's own sources in the realdmx collection ( s-realdmx-sid-players ). Test Tune is the musicfile code base — the same routines, labels and table formats as the Cybernoid II file, in a slightly …
- realdmx: Johannes Bjerregaard's own player — the James Bond 3 demo (a Maniacs of Noise commission) and Myth summaryTwo of johannes-bjerregaard 's own Turbo Assembler sources from 1989, in the realdmx collection ( s-realdmx-sid-players ) under Bjerregaard_Johannes_MON — but the player is his, not charles-deenen 's musicfile : nothing …
- realdmx: Jonathan Dunn's Daley Thompson '88 and Ocean Loader 5 in Paul Hughes's Ocean music driver summaryTwo original Ocean Software sources from 1988 — not reverse-engineered — in the realdmx collection ( s-realdmx-sid-players ): the Daley Thompson '88 soundtrack (six tunes) and the loader tune HVSC calls Ocean Loader 5 , …
- realdmx: Martin Galway's Arkanoid — Tognon's SIDin #4 reverse-engineering, with the 'sample' synthesis through $D418 summaryThe full Arkanoid (Imagine, 1986) music and sound-effect program of martin-galway , reverse-engineered by Stefano Tognon for sidin #4 and converted to ACME by dmx87 ( s-realdmx-sid-players ). It is the later, larger …
- realdmx: Martin Galway's Rambo II loader — the macro-language player, reverse-engineered by dmx87 summaryThe loader tune of Rambo: First Blood Part II (Ocean, 1986) — matt-gray 's "favourite C64 tune of all time" ( s-c64com-matt-gray-interview ) — in martin-galway 's own player, reverse-engineered by dmx87 for the realdmx …
- realdmx: Reyn Ouwehand's Armada (MUSICFILE, 'Special version for Reyn Ouwehand', 1989) and Dutch Breeze (the 1990 MoN player) summaryTwo original Turbo Assembler sources of reyn-ouwehand 's in the realdmx collection ( s-realdmx-sid-players ). Armada (1989) is charles-deenen 's musicfile — the Cybernoid II code with a longer banner: "Scoop Designs …
- realdmx: Rob Hubbard's driver — McSweeney's Monty on the Run disassembly and the Commando title summaryTwo files from the realdmx collection ( s-realdmx-sid-players ) hold the 6502 driver rob-hubbard used, per the header, "(with small modifications) for his first approx. 30 tunes": Anthony McSweeney's commented …
- realdmx: three smaller drivers — Fred Gray's Mutants (song as code), Jeroen Kimmel's 'Red's music player' (1989) and David Whittaker's Panther driver summaryThe remaining three players of the realdmx collection ( s-realdmx-sid-players ), each a different answer to the same problem. fred-gray 's Mutants is not a sequencer at all but a song written as code — 26 hand-written …
- SIDin #1 — Iseq music composition program: the comp.sys.cbm threads and Steve Judd's Commando cover (2002) summaryTognon reprints the June 2002 comp.sys.cbm/alt.c64 argument over Steve Judd's iseq — "a new kind of music player for the C64", "very different respect all the other players around" — and then Judd's own cover of …
- SIDin #13 — Inside JITT64: the player routine (Stefano Tognon, 2010) summaryThe player behind jitt64 , explained by its author with the source: how init and the IRQ routine are organised (and why the SID is written at the start of the interrupt), how a pattern row is decoded into command bits, …
- SIDin #14 — Inside Matt Gray's Dominator player (Tognon's commented PLAYER V4.2 and the musician's guide to composing in it, 2015) summaryWritten for the Reformation driver competition ( s-matt-gray-dominator-source ): Tognon takes matt-gray 's released dom6-public.asm , comments every line, explains 64tass syntax to non-programmers, walks through the …
- SIDin #2 — Matt Gray's Driller music routine (Stefano Tognon, 2002) summaryStefano Tognon's reverse-engineering of the driller player, published in his free SID e-zine sidin in 2002 — the documentation of the matt-gray-player as it was in 1987: song/track/pattern structure, the pattern command …
- SIDin #4 — Martin Galway's Arkanoid music routine, the explanation (Stefano Tognon, 2003) summaryTognon's prose around his reverse-engineering of arkanoid — the explanation of the galway-player that the code alone does not give: why he picked this tune, what he thinks of the code, which instructions exist on which …
- SIDin #7 — Inside Modules: Ivan Del Duca's music engine (Stefano Tognon, 2005) summaryTognon's reverse-engineering of the music engine of Modules , an Italian C64 game of 1988 whose coder, Ivan Del Duca, "probably wrote the first Italian music engine around, instead of used the one's that were available" …