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#volume

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  • Levels and headroom techniqueNot "how loud", but how much room is left above the loudest thing playing . Every layer of a chiptune has its own ceiling — a 4-bit register on the chip, a 00–40 or 00–80 scale in the tracker, 0 dBFS in the render — and …
  • Sidechain pump techniqueDuck the volume of chords and bass at every beat, then let it swell back before the next one. It creates the breathing, pumping motion of modern dance music — even with no kick drum playing at all (source: s-037-lab ) .
  • Volume slides, fades and effect memory techniqueThe first effect most trackers learn — and, per the Modsquad, "the one effect that makes or breaks the song" (source: s-tw077-chip-off-the-block ) . Understanding it means understanding frames : speed Axx is frames per …
  • chipmusic.org — lsdj wav channel release? (2013) summarySomeone who had used lsdj for a year asks why a volume envelope that gives a release on the pulse channels does nothing on the wave channel. The answer is the frame-envelope method — the wave channel's volume envelope …
  • defMON wiki — using a defMON tune in your own program summaryThe defmon wiki's developer pages: how to link a packed defMON tune into an assembly project, the init/play/update entry points (including the multispeed split), and the self-modifying global-volume location. "The …
  • Intense Tech #15 — Let's Mix It Up (and Down) (Defense Mechanism) summaryMixing with four channels and "four bits of dynamic range": defense-mechanism ( intense-tech ) treats volume, stereo placement and frequency range as three separate levers in lsdj , and adds two volume tricks — a snare …
  • TW #58–59 — The Finishing Touches (Catspaw) summarycatspaw 's two-part guide to "the finer technical points of writing module-based music", in ST3/IT notation ( | C#5 16 48 H83 | = note, sample, volume, effect). Greg Heo later pointed readers here for frames and tempo.